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game.py
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# coding=utf-8
import pygame
from threading import Thread
from pygame.locals import *
from screen import get_screen
from screens.screen_manager import ScreenManager
from drinks_log.log import Log as DrinksLog
from webserver.webserver import run as run_webserver
screen = get_screen()
screen_manager = ScreenManager(screen)
ScreenManager.set_instance(screen_manager)
##### Drinks log #####
def append_label(text):
print text
log = DrinksLog()
log.register_handler(append_label)
webserver_thread = Thread(
target=run_webserver,
args=(log,)
)
webserver_thread.daemon = True
webserver_thread.start()
##### Rendering #####
done = False
while not done:
screen.fill((0, 0, 0))
events = pygame.event.get()
current_screen = screen_manager.get_active()
current_screen.render()
current_screen.events(events)
pygame.display.flip()
for e in events:
if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE):
done = True
break