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I just noticed on your README that you mentioned not being able to produce MDB files on Windows. I do this regularly for use with Unity3d. There is a program supplied with the standard Mono distribution called pdb2mdb. This will convert the PDB file for a given DLL/EXE to an MDB. You invoke it with the name of the DLL.
The text was updated successfully, but these errors were encountered:
@johnseghers, thanks for bringing this up. I had tried that tool in the past but got a BadImageFormatException when using it on an assembly created with VS2015.. However, since you mentioned it, I tried it again having downloaded Mono 4.4.1 fresh and it seems to work great. So I will update the project and readme to that effect. Thanks!
Hi, maybe I have some time to continue working on MonoTools. I want to include your debugger engine, as the ssh apporach is way better than the server daemon approach of MonoRemoteDebugger, and, the other debugger is also not working. I hope I can pusblish a new version soon.
On Wed, Jan 11, 2017 at 6:31 AM Simon Egli ***@***.***> wrote:
Hi, maybe I have some time to continue working on MonoTools. I want to
include your debugger engine, as the ssh apporach is way better than the
server daemon approach of MonoRemoteDebugger, and, the other debugger is
also not working. I hope I can pusblish a new version soon.
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I just noticed on your README that you mentioned not being able to produce MDB files on Windows. I do this regularly for use with Unity3d. There is a program supplied with the standard Mono distribution called pdb2mdb. This will convert the PDB file for a given DLL/EXE to an MDB. You invoke it with the name of the DLL.
The text was updated successfully, but these errors were encountered: