You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There are currently two ways to make repetitions/iterations possible with bevy.
Execute next iteration by resetting all the global components after the final stage has elapsed.
Insert a "tag" that dictates if something operates within a repetition or whatever.
(1) has been explored extensively, and the structure of states that facilitates this should be incorporated in this project as well. (2) is fairly hairy, but could possibly show an advantage of using an ECS, and actually yield better performance. It is necessary however to not over feed the framework with too many entities, so the number of "active" iterations has to be kept at a minimum, and should be executed according to some time that respects the repetitions scenario-time as well.
The text was updated successfully, but these errors were encountered:
There are currently two ways to make repetitions/iterations possible with
bevy
.(1) has been explored extensively, and the structure of states that facilitates this should be incorporated in this project as well. (2) is fairly hairy, but could possibly show an advantage of using an ECS, and actually yield better performance. It is necessary however to not over feed the framework with too many entities, so the number of "active" iterations has to be kept at a minimum, and should be executed according to some time that respects the repetitions scenario-time as well.
The text was updated successfully, but these errors were encountered: