diff --git a/neo_sapiens/swarm_game.py b/neo_sapiens/swarm_game.py deleted file mode 100644 index e6bd205..0000000 --- a/neo_sapiens/swarm_game.py +++ /dev/null @@ -1,119 +0,0 @@ -import pygame -import random - -# Initialize Pygame -pygame.init() - -# Constants -SCREEN_WIDTH, SCREEN_HEIGHT = 800, 600 -PLAYER_SPEED = 5 -BULLET_SPEED = 7 -ENEMY_SPEED = 2 -ENEMY_SPAWN_RATE = 25 # Lower is faster - -# Colors -WHITE = (255, 255, 255) -BLACK = (0, 0, 0) -RED = (255, 0, 0) - -# Setup the screen -screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) -pygame.display.set_caption("Robot Swarm Attack") - -# Player -player_img = pygame.Surface((50, 30)) -player_img.fill(WHITE) -player_x = SCREEN_WIDTH // 2 -player_y = SCREEN_HEIGHT - 60 - -# Bullets -bullets = [] - -# Enemies -enemies = [] - -# Clock -clock = pygame.time.Clock() - - -def move_player(dx): - global player_x - player_x += dx * PLAYER_SPEED - player_x = max(0, min(SCREEN_WIDTH - 50, player_x)) - - -def fire_bullet(): - bullets.append([player_x + 25, player_y - 20]) - - -def move_bullets(): - for bullet in bullets: - bullet[1] -= BULLET_SPEED - # Remove bullets that go off the screen - while bullets and bullets[0][1] < 0: - bullets.pop(0) - - -def spawn_enemy(): - if random.randint(1, ENEMY_SPAWN_RATE) == 1: - enemy_x = random.randint(0, SCREEN_WIDTH - 50) - enemies.append([enemy_x, -30]) - - -def move_enemies(): - for enemy in enemies: - enemy[1] += ENEMY_SPEED - # Remove enemies that go off the screen - while enemies and enemies[0][1] > SCREEN_HEIGHT: - enemies.pop(0) - - -def check_collisions(): - global enemies - for bullet in bullets: - for enemy in enemies: - if (enemy[0] < bullet[0] < enemy[0] + 50) and ( - enemy[1] < bullet[1] < enemy[1] + 30 - ): - enemies.remove(enemy) - bullets.remove(bullet) - break - - -def game_loop(): - running = True - while running: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - elif event.type == pygame.KEYDOWN: - if event.key == pygame.K_LEFT: - move_player(-1) - elif event.key == pygame.K_RIGHT: - move_player(1) - elif event.key == pygame.K_SPACE: - fire_bullet() - - move_bullets() - spawn_enemy() - move_enemies() - check_collisions() - - screen.fill(BLACK) - screen.blit(player_img, (player_x, player_y)) - for bullet in bullets: - pygame.draw.rect( - screen, WHITE, (bullet[0], bullet[1], 2, 10) - ) - for enemy in enemies: - pygame.draw.rect( - screen, RED, (enemy[0], enemy[1], 50, 30) - ) - - pygame.display.flip() - clock.tick(60) - - pygame.quit() - - -game_loop()