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Tooltips for the Basic Rules (2014)

Chapter 1: Step-By-Step Characters

2. Choose a Class

Level

  • [rule]Level[/rule] [rule]Level;Levels[/rule]
  • [rule]Experience Points[/rule] [rule]Experience Points;XP[/rule]

Hit Points and Hit Dice

  • [rule]Hit Dice[/rule] [rule]Hit Dice;Hit Die[/rule] [rule]Hit Dice;Hit Point Dice[/rule] [rule]Hit Dice;Hit Point Die[/rule]

5. Choose Equipment

Armor Class

  • [rule]Armor Class[/rule] [rule]Armor Class;AC[/rule]

Chapter 2: Races

Choosing a Race

  • [rule]Race[/rule] [rule]Race;Races[/rule] [rule]Race;Species[/rule]

Chapter 3: Classes

Classes

  • [rule]Class[/rule] [rule]Class;Classes[/rule]

Chapter 4: Personality and Background

Alignment

  • [rule]Alignment[/rule]
  • [rule]Lawful Good[/rule] [rule]Lawful Good;LG[/rule]
  • [rule]Neutral Good[/rule] [rule]Neutral Good;NG[/rule]
  • [rule]Chaotic Good[/rule] [rule]Chaotic Good;CG[/rule]
  • [rule]Lawful Neutral[/rule] [rule]Lawful Neutral;LG[/rule]
  • [rule]Neutral[/rule] [rule]Neutral;True Neutral[/rule] [rule]Neutral;N[/rule]
  • [rule]Chaotic Neutral[/rule] [rule]Chaotic Neutral;CN[/rule]
  • [rule]Lawful Evil[/rule] [rule]Lawful Evil;LE[/rule]
  • [rule]Neutral Evil[/rule] [rule]Neutral Evil;NE[/rule]
  • [rule]Chaotic Evil[/rule] [rule]Chaotic Evil;CE[/rule]

Personal Characteristics

  • [rule]Personality Traits[/rule] [rule]Personality Traits;Personality Trait[/rule]
  • [rule]Ideals[/rule] [rule]Ideals;Ideal[/rule]
  • [rule]Bonds[/rule] [rule]Bonds;Bond[/rule]
  • [rule]Flaws[/rule] [rule]Flaws;Flaw[/rule]

Inspiration

  • [rule]Inspiration[/rule] [rule]Inspiration;Heroic Inspiration[/rule]

Backgrounds

  • [rule]Background[/rule] [rule]Background;Backgrounds[/rule]

Chapter 5: Equipment

Weapons

  • [action]Two-Weapon Fighting[/action]

Properties

  • [wprop]Ammunition[/wprop]
  • [wprop]Finesse[/wprop]
  • [wprop]Heavy[/wprop]
  • [wprop]Light[/wprop]
  • [wprop]Loading[/wprop]
  • [wprop]Range[/wprop]
  • [wprop]Reach[/wprop] [wprop]Reach[/wprop] 10 ft.
  • [wprop]Special[/wprop]
  • [wprop]Thrown[/wprop]
  • [wprop]Two-Handed[/wprop]
  • [wprop]Versatile[/wprop]

Chapter 7: Using Ability Scores

Ability Scores and Modifiers

  • [rule]Ability Scores[/rule] [rule]Ability Scores;Ability Score[/rule] [rule]Ability Scores;Ability Scores and Modifiers[/rule] [rule]Ability Scores;Modifier[/rule] [rule]Ability Scores;Modifiers[/rule]

Advantage and Disadvantage

  • [rule]Advantage[/rule]
  • [rule]Disadvantage[/rule]

Proficiency Bonus

  • [rule]Proficiency Bonus[/rule] [rule]Proficiency Bonus;Proficiency[/rule] [rule]Proficiency Bonus;proficient[/rule] [rule]Proficiency Bonus;PB[/rule]

Ability Checks

Skills

  • Strength ([skill]Athletics[/skill])
  • Dexterity ([skill]Acrobatics[/skill])
  • Dexterity ([skill]Sleight of Hand[/skill])
  • Dexterity ([skill]Stealth[/skill])
  • Intelligence ([skill]Arcana[/skill])
  • Intelligence ([skill]History[/skill])
  • Intelligence ([skill]Investigation[/skill])
  • Intelligence ([skill]Nature[/skill])
  • Intelligence ([skill]Religion[/skill])
  • Wisdom ([skill]Animal Handling[/skill])
  • Wisdom ([skill]Insight[/skill])
  • Wisdom ([skill]Medicine[/skill])
  • Wisdom ([skill]Perception[/skill])
  • Wisdom ([skill]Survival[/skill])
  • Charisma ([skill]Deception[/skill])
  • Charisma ([skill]Intimidation[/skill])
  • Charisma ([skill]Performance[/skill])
  • Charisma ([skill]Persuasion[/skill])

Passive Checks

  • [rule]Senses (Passive Checks)[/rule] [rule]Senses (Passive Checks);Senses[/rule] [rule]Senses (Passive Checks);Passive Check[/rule] [rule]Senses (Passive Checks);Passive Checks[/rule] [rule]Senses (Passive Checks);Passive Perception[/rule] [rule]Senses (Passive Checks);Passive Investigation[/rule] [rule]Senses (Passive Checks);Passive Insight[/rule]

Saving Throws

  • [rule]Saving Throws[/rule] [rule]Saving Throws;Saving Throw[/rule] [rule]Saving Throws;Save[/rule] [rule]Saving Throws;Saves[/rule]

Chapter 8: Adventuring

Movement

  • [rule]Speed[/rule] [rule]Speed;Jumping[/rule] [rule]Speed;jump[/rule]
  • [rule]Difficult Terrain[/rule] [rules]Difficult Terrain;difficult surfaces[/rules]
  • [rule]Climbing Swimming Crawling[/rule] [rule]Climbing Swimming Crawling;Climbing[/rule] [rule]Climbing Swimming Crawling;climb[/rule] [rule]Climbing Swimming Crawling;Swimming[/rule] [rule]Climbing Swimming Crawling;swim[/rule] [rule]Climbing Swimming Crawling;Crawling[/rule] [rule]Climbing Swimming Crawling;crawl[/rule]

The Environment

  • [rule]Falling[/rule] [rule]Falling;fall[/rule]
  • [rule]Suffocating[/rule] [rule]Suffocating;Suffocation[/rule] [rule]Suffocating;suffocate[/rule]
  • [rule]Lightly Obscured[/rule]
  • [rule]Heavily Obscured[/rule]

Chapter 9: Combat

The Order of Combat

  • [rule]Surprise[/rule] [rule]Surprise;surprised[/rule]
  • [rule]Initiative[/rule]

Movement and Position

  • [rule]Flying[/rule] [rule]Flying;Hovering[/rule] [rule]Flying;fly[/rule] [rule]Flying;hover[/rule]

Actions in Combat

  • [action]Attack[/action] [action]Attack;Weapon Attack[/action] [action]Attack;Unarmed Strike[/action]
  • [action]Cast a Spell[/action] [action]Cast a Spell;cast[/action]

Caution

[action]Cast a Spell[/action] is broken as of 2024-10-19

  • [action]Dash[/action]
  • [action]Disengage[/action]
  • [action]Dodge[/action]
  • [action]Help[/action] [action]Help;stabilize[/action]
  • [action]Hide[/action]
  • [action]Ready[/action]
  • [action]Search[/action]
  • [action]Use an Object[/action] [action]Use an Object;use[/action] [action]Use an Object;utilize[/action]

Caution

[action]Use an Object[/action] is broken as of 2024-10-19

Making an Attack

Melee Attacks

  • [action]Opportunity Attack[/action] [action]Opportunity Attack;Opportunity Attacks[/action]

Cover

  • [rule]Half Cover[/rule]
  • [rule]Three-Quarters Cover[/rule]
  • [rule]Total Cover[/rule]

Damage and Healing

Hit Points

  • [rule]Hit Points[/rule] [rule]Hit Points;Hit Point[/rule] [rule]Hit Points;HP[/rule]

Critical Hits

  • [rule]Critical Hits[/rule] [rule]Critical Hits;Critical Hit[/rule] [rule]Critical Hits;Crit[/rule] [rule]Critical Hits;Crits[/rule]

Damage Types

  • [rule]Acid Damage[/rule]
  • [rule]Bludgeoning Damage[/rule]
  • [rule]Cold Damage[/rule]
  • [rule]Fire Damage[/rule]
  • [rule]Force Damage[/rule]
  • [rule]Lightning Damage[/rule]
  • [rule]Necrotic Damage[/rule]
  • [rule]Piercing Damage[/rule]
  • [rule]Poison Damage[/rule]
  • [rule]Psychic Damage[/rule]
  • [rule]Radiant Damage[/rule]
  • [rule]Slashing Damage[/rule]
  • [rule]Thunder Damage[/rule]

Damage Resistance and Vulnerability

  • [rule]Damage Resistance[/rule] [rule]Damage Resistance;Damage Resistances[/rule] [rule]Damage Resistance;Resistance[/rule] [rule]Damage Resistance;Resistances[/rule] [rule]Damage Resistance;resistant[/rule]
  • [rule]Damage Vulnerability[/rule] [rule]Damage Vulnerability;Damage Vulnerabilities[/rule] [rule]Damage Vulnerability;Vulnerability[/rule] [rule]Damage Vulnerability;Vulnerabilities[/rule] [rule]Damage Vulnerability;vulnerable[/rule]

Dropping to 0 Hit Points

  • [rule]Instant Death[/rule]
  • [rule]Death Saving Throws[/rule] [rule]Death Saving Throws;Death Saving Throw[/rule] [rule]Death Saving Throws;Death Saves[/rule] [rule]Death Saving Throws;Death Save[/rule]

Temporary Hit Points

  • [rule]Temporary Hit Points[/rule] [rule]Temporary Hit Points;Temporary Hit Point[/rule]

Underwater Combat

  • [rule]Underwater[/rule]

Chapter 12: Monsters

Monster Statistics

Senses

  • [rule]Senses[/rule]
  • [sense]Blindsight[/sense]
  • [sense]Darkvision[/sense]
  • [sense]Tremorsense[/sense]
  • [sense]Truesight[/sense]

Appendix A: Conditions

  • [condition]Blinded[/condition] [condition]Blinded;blind[/condition]
  • [condition]Charmed[/condition]
  • [condition]Deafened[/condition] [condition]Deafened;deaf[/condition]
  • [condition]Exhaustion[/condition] [condition]Exhaustion;exhausted[/condition]
  • [condition]Frightened[/condition]
  • [condition]Grappled[/condition]
  • [condition]Incapacitated[/condition]
  • [condition]Invisible[/condition]
  • [condition]Paralyzed[/condition]
  • [condition]Petrified[/condition]
  • [condition]Poisoned[/condition]
  • [condition]Prone[/condition]
  • [condition]Restrained[/condition]
  • [condition]Stunned[/condition]
  • [condition]Unconscious[/condition]

Tooltips for the Dungeon Master's Guide (2014)

Chapter 9: Dungeon Master's Workshop

Adventuring Options

Firearms

  • [wprop]Ammunition (Firearms)[/wprop]
  • [wprop]Burst Fire[/wprop]
  • [wprop]Reload[/wprop]

Tooltips for the Legacy and Expanded Rules

Spells

Equipment

Magic Items

Monsters

Monster Images

Vehicles