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feat: select child resources based on parent key #31

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merged 10 commits into from
Mar 18, 2024

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k3llymariee
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makes the prototype a little more realistic when we choose child resources based on the parent (e.g. show different envs for different projects)

select-child-resources.mov

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This pull request has been linked to Shortcut Story #235547: Create stubbed out setup command to act as a prototype.

Base automatically changed from kelly/sc-235547/input-models to main March 18, 2024 20:50
l := list.New(environmentsToItems(environments), envDelegate{}, 30, 14)
func getEnvironments(projKey string) ([]environment, error) {
envList := environments[projKey]
createNewOption := environment{Key: CreateNewResourceKey, Name: "Create a new environment"}
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right now choosing this option won't actually do anything (except for projects)

@k3llymariee k3llymariee marked this pull request as ready for review March 18, 2024 20:57
@k3llymariee k3llymariee merged commit 85c30ee into main Mar 18, 2024
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@k3llymariee k3llymariee deleted the kelly/sc-235547/select-child-resources branch March 18, 2024 20:57
sunnyguduru pushed a commit that referenced this pull request Mar 18, 2024
* add new text input mmodel

* add new input step to project model, update wizard step to handle that update

* add note about error handling;

* remove debugging stmt

* store projects in memory so we can mimic adding new ones

* refetch projects if we go back to that step from environment step

* make fetching resources more generic

* fetch environments based on project selected

* fetch flags based on environment selected
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2 participants