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boot.js
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boot.js
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var BasicGame = {
};
BasicGame.Boot = function (game) {
};
BasicGame.Boot.prototype = {
init: function () {
// Unless you specifically know your game needs to support multi-touch I would recommend setting this to 1
this.input.maxPointers = 1;
// Phaser will automatically pause if the browser tab the game is in loses focus. You can disable that here:
// this.stage.disableVisibilityChange = true;
// if (this.game.device.desktop) {
// // If you have any desktop specific settings, they can go in here
// } else {
// // Same goes for mobile settings.
// // In this case we're saying "scale the game, no lower than 480x260 and no higher than 1024x768"
// this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
// this.scale.setMinMax(480, 260, 1024, 768);
// this.scale.forceLandscape = true;
// }
this.scale.pageAlignHorizontally = true;
this.scale.pageAlignVertically = true;
},
preload: function () {
// Here we load the assets required for our preloader (in this case a loading bar)
this.load.image('preloaderBar', 'assets/preloader-bar.png');
},
create: function () {
// By this point the preloader assets have loaded to the cache, we've set the game settings
// So now let's start the real preloader going
this.state.start('Preloader');
}
};