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luajit-bgfx

LuaJIT bindings for bgfx.

Win64 screenshot

(This is a port of work I've created for a personal project.)

The binding generator is barely sufficient for parsing the BGFX C headers.

It worked when I ran it 7 months ago, and it worked when I ran it today, so it might be useful for your own projects.

Generator requirements

The generator itself will run under any modern Lua.

However, you need cpp available in $PATH. I've only tested the generator on Linux.

And watch out for the hardcoded library paths in the bgfx_api.lua output. Just, you know, change them.

Bindings runtime requirements

Tested on LuaJIT on Windows, OSX, and Linux. Seems to work.

Oh: Only tested on (and designed for) 64-bit systems.

The example code especially may fall over on a 32-bit system. Who knows?

Directory layout

  • built/: Output from the bindings generator & a few binaries (warning: Arch Linux .so build)
  • bgfx-include/: What the binding generator builds from
  • example/: An example application using BGFX and GLFW together to show a quad
  • this directory: Fluff & the binding generator.

License: MIT for my work - the binding generator, basically. I use someone else's GLFW bindings in the example. And bgfx itself is of course courtesy of the wonderous @bkaradzic.

GLHF

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LuaJIT bindings (& bindings generator) for bgfx

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