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Shaders OFF:
Shaders ON:
Only maps on the floor keep the correct brightness, unlike the ones on the walls and ceiling.
BTW the block behind supporting the maps is Glowstone for everything (floor, walls and ceiling)
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Shaders OFF:
Shaders ON:
Only maps on the floor keep the correct brightness, unlike the ones on the walls and ceiling.
BTW the block behind supporting the maps is Glowstone for everything (floor, walls and ceiling)
The text was updated successfully, but these errors were encountered: