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I'm playing with v3 of this awesome template. I do have a feature request: I'd like to specify a binary_sensor (door sensor) to impact the state machine:
if the door opens while state is job_complete, then change the state to idle (ie, clean clothes/dishes were dealt with). I would rather use this than a timer, so I can keep notifying periodically until the door is opened.
if the door opens while state is job_running then change state to paused. If state is paused and door closes, set state back to job_running. I realize this is a different use for the paused state (but overloads don't apply to my situation), so I understand if this goes against the design and can't be implemented.
It would also be nice to have a built in method to do recurring actions every n minutes while state is job_complete.
Thanks for considering!
The text was updated successfully, but these errors were encountered:
I'm playing with v3 of this awesome template. I do have a feature request: I'd like to specify a binary_sensor (door sensor) to impact the state machine:
job_complete
, then change the state toidle
(ie, clean clothes/dishes were dealt with). I would rather use this than a timer, so I can keep notifying periodically until the door is opened.job_running
then change state topaused
. If state is paused and door closes, set state back tojob_running
. I realize this is a different use for the paused state (but overloads don't apply to my situation), so I understand if this goes against the design and can't be implemented.job_complete
.Thanks for considering!
The text was updated successfully, but these errors were encountered: