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Demo crash on M1 macbook #28
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you can try sudo ./3d-game-shaders-for-beginners |
@MarvinFF I don't see how sudo would make any difference. @Asuka109 would you be able to upload a coredump somewhere so we can try to see why it crashes? On macOS you need to enable coredumps for the current terminal via the command below:
After that, on the same terminal, run the demo and make it crash. You'll be able to find the coredump file in /cores/core. is the PID of the process running the demo. You can get the PID of the process when you run it by adding an & to the end of the command line
It can take a while for the coredump to be written :) |
@0800LTT I think coredump will be very useful. But now I have changed to Intel's MacBook, which may not reproduce this bug. |
M1 MacBook Pro, same problem: Translated Report (Full Report Below)Process: 3d-game-shaders-for-beginners [81261] Date/Time: 2022-02-10 21:31:23.7689 +0800 Sleep/Wake UUID: CAE96217-EE73-4F0E-942B-5AE274981A4C Time Awake Since Boot: 210000 seconds System Integrity Protection: enabled Crashed Thread: 4 Dispatch queue: com.Metal.CompletionQueueDispatch Exception Type: EXC_CRASH (SIGABRT) Application Specific Information: Thread 0:: Dispatch queue: com.Metal.CommandQueueDispatch Thread 1:: AMCP Logging Spool Thread 2:: com.apple.audio.IOThread.client Thread 3: Thread 4 Crashed:: Dispatch queue: com.Metal.CompletionQueueDispatch Thread 5:: com.apple.NSEventThread Thread 6: Thread 7: Thread 4 crashed with ARM Thread State (64-bit): Binary Images: External Modification Summary: VM Region Summary:
REGION TYPE SIZE COUNT (non-coalesced) Full Report{"app_name":"3d-game-shaders-for-beginners","timestamp":"2022-02-10 21:31:23.00 +0800","app_version":"","slice_uuid":"1015ec64-d184-3969-b641-097f2e336210","build_version":"","platform":1,"share_with_app_devs":1,"is_first_party":1,"bug_type":"309","os_version":"macOS 12.2 (21D49)","incident_id":"3AB9BB4D-3A29-4BC1-A5E5-961C597DCFFF","name":"3d-game-shaders-for-beginners"}
], ] Model: MacBookPro17,1, BootROM 7429.81.3, proc 8:4:4 processors, 16 GB, SMC |
goodproject |
I refer to the article to compile demo.
Here I use the Panda3D SDK compiled from the source code.
It looks good when I run it, and I can switch between different framebuffer textures.
But once I use the mouse to move the view, the program crashes in a few frames.
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