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Ask any question, you have, regarding the library
Hi, I am sorry if i asked a stupid question. I got nano_engine examples run successfully on my esp32 & opened the Arduboy_base example. Well, but I was totally confused about how to load other arduboy games with the engine. I mean, how to get my custom button setup and, was SD card necessary for storing the game? Thank you for your help.
The text was updated successfully, but these errors were encountered:
You don't need to have SD-card to run any examples from lcdgfx/ssd1306 libraries. Originally ArduBoy and a platform based on AVR ATmega32u4 chipset. There is an example on how to initialize Arduboy hardware: ArduBoy_Base. This example shows how to work with button keys and lcd screen on this platform.
If you are using a different hardware (esp32 or whatever), the initialization sequence depends on a schematics.
Other games from this library can be modified with correct pins to use, so you will be able to run them on ESP32.
Check pins in ssd1306_128x64_spi_init function and connectCustomKeys API. It will help you
Thank for your reply. I think i had run Arduboy_base successfully on esp32. But the real question is, I checked the Arduboy library on Google and figure out that the API functions wasn't exactly the same as nano engine arduboy which made the migration difficult. I am just seeking for any solutions for that, thank you again~
Ask any question, you have, regarding the library
Hi, I am sorry if i asked a stupid question. I got nano_engine examples run successfully on my esp32 & opened the Arduboy_base example. Well, but I was totally confused about how to load other arduboy games with the engine. I mean, how to get my custom button setup and, was SD card necessary for storing the game? Thank you for your help.
The text was updated successfully, but these errors were encountered: