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The C++ backend of IGL supports 2D cases in SDF and winding number (except for fast-winding number). However, the bindings have the assert that raises the following error on the 2D data:
This case fails only on the assert, can we make the assert only if V.shape[1] == 3 and check if V.shape[1] == 2? Otherwise, if this is not safe enough, can we get a triangle mesh and take the boundary loop inside the binding?
The C++ backend of IGL supports 2D cases in SDF and winding number (except for fast-winding number). However, the bindings have the assert that raises the following error on the 2D data:
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