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[Help] Crashing with Desmume #84

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TuckingFypoTsu opened this issue Sep 11, 2016 · 1 comment
Open

[Help] Crashing with Desmume #84

TuckingFypoTsu opened this issue Sep 11, 2016 · 1 comment

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@TuckingFypoTsu
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TuckingFypoTsu commented Sep 11, 2016

So first things first I am on an Iphone 5s and Jailbroken (so I am always using the most up to date version of retroarch) IOS 9. The problem I'm dealing with is whenever I download and try to load either a zip or a 7z the app just crashes or long freezes. The only clue I've seen to fix this issue is to enable interpreter mode, however I don't see any of the options most people mention in the core menu (such as switching to interpreter mode).

Lastly if someone already knows this fact then it would save me many more hours of trying to find a solution. Anybody know if 3D sections (in particular Phoenix Wright: Apollo Justice) work in the RetroArch Desmume? It doesn't work on iNDS or nds4ios, so Im just trying retroarch as a last ditch effort.

SideNote: Thanks fr500 for redirecting me to the desmume side of libretro, I'm new to the github forums let alone libretro.

Edit: Not even .nds files are working, any idea?

@i30817
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i30817 commented Nov 8, 2016

Do you happen to have the line 'Autodetecting with autodetect_size=3' before the crash on the output of desmume? If so, my bug report #97 has some more information, but not the important information, because i can't compile the desmume core with debug on.

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