forked from massif-press/compcon
-
Notifications
You must be signed in to change notification settings - Fork 0
/
NOTES
253 lines (227 loc) · 7.96 KB
/
NOTES
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
3/18
cloc src --exclude-dir=data --ignore-whitespace
73 text files.
73 unique files.
1 file ignored.
github.com/AlDanial/cloc v 1.80 T=0.39 s (187.6 files/s, 19398.3 lines/s)
-------------------------------------------------------------------------------
Language files blank comment code
-------------------------------------------------------------------------------
Vuejs Component 57 352 59 6140
JavaScript 15 88 76 808
EJS 1 1 3 21
-------------------------------------------------------------------------------
SUM: 73 441 138 6969 ( n i c e )
-------------------------------------------------------------------------------
4/8
118 text files.
118 unique files.
0 files ignored.
github.com/AlDanial/cloc v 1.80 T=0.38 s (309.8 files/s, 31673.3 lines/s)
-------------------------------------------------------------------------------
Language files blank comment code
-------------------------------------------------------------------------------
Vuejs Component 79 482 143 9173
TypeScript 38 149 116 1975
EJS 1 1 3 21
-------------------------------------------------------------------------------
SUM: 118 632 262 11169
-------------------------------------------------------------------------------
5/10
143 text files.
143 unique files.
2 files ignored.
github.com/AlDanial/cloc v 1.80 T=0.46 s (307.2 files/s, 31126.7 lines/s)
-------------------------------------------------------------------------------
Language files blank comment code
-------------------------------------------------------------------------------
Vuejs Component 95 486 171 10451
TypeScript 44 166 84 2650
CSS 3 23 2 356
-------------------------------------------------------------------------------
SUM: 142 675 257 13457
-------------------------------------------------------------------------------
search for:
“ ”
‘ ’
1/round
--
ff
fl
fi
[^\x00-\x7F]
>//[A: bbbb]
More glyphs:
Variable Damage
Select Weapon Mod
Repair Capacity
Overcharge Point
Apply CORE Bonus
System
Activate/Deactivate Pilot/Mech
Contact/Add Contact
Rank 1/2/3
HASE pip
HP/ARMOR/EDEF/EVA/SPD
types of action lancer items can take:
DIRECT
Attack (skirmish/barrage/as a free action)
Free/Quick/Full Tech
Free/Quick/Full Activation
PASSIVE
Add condition or bonus to other move (eg. nelson traits)
Add additional move
Add an additional move with a condition (eg. sekhmet)
Modify attribute (eg. exposed reactor)
Apply a passive effect
OTHER
Spin up/spin down
Do something extra on crit
Apply heat to self
Confer status to self
Become loaded/unloaded
Becom uequipped/disarmed
Be thrown
Be destroyed
Be repaired
Be loaded with ammo
Be deployed
Create a drone
Consume a charge/use
Become shackled/unshackled
Do something once per turn/round/scene/full repair
Get a different profile while in the Danger Zone
Modify a stat (heat, etc.)
Additional actions:
```json
actions: [
{
"action": "quick",
"name": "Smoke Charge",
"effect": "The blast area grants soft cover to all characters and objects inside. Lasts until the end of your next turn, then disperses."
"tags": [
{
"id": "grenade"
},
{
"id": "range",
"val": 5
},
{
"id": "burst",
"val": 3
}
]
}
]
```
# Base Actions :
move + 2 quick actions OR 1 full action
no duped actions, unless free or overcharged
## MOVE
Move your character up to its speed in any direction.
## QUICK ACTION
SKIRMISH - Attack with one weapon from your mech.
BOOST - Move your speed
RAM - Attempt to knock down or knock back your target
GRAPPLE - Attempt to grab on your target, potentially immobilizing it or riding it. QUICK TECH - Perform quick electronic warfare or systems-boosting activities HIDE- Attempt to hide
SEARCH - Look for a hidden target
SHUT DOWN (quick action) - Shut down your mech as a desperate measure, to end system attacks, regain control of AI, and cool your mech
SELF DESTRUCT (quick action) - As a last ditch measure, set your reactor to go critical and explode
PREPARE (quick action) - Hold a quick action for a specified trigger
## FULL ACTION
BARRAGE - Attack with two weapons, or attack with a single superheavy weapon.
FULL TECH - Choose and perform two options from the tech list, or perform a full tech action
IMPROVISED ATTACK - Attack with a fist, rifle butt, or improvised weapon in melee.
STABILIZE- Heal and cool down your mech, reload, or attempt to end conditions affecting it
DISENGAGE - Move safely, avoiding reactions and engagement
BOOT UP - Fire up your mech from Shut Down
MOUNT/DISMOUNT - Get in or out of your mech
SKILL CHECK - Perform an activity with a clear goal that would take a skill check
## OVERCHARGE
OVERCHARGE - spend heat and gain free quick action
## SAVE
SAVE - roll save vs skill
## REACTION
BRACE - Brace your mech for impact, reducing damage at the cost of your next turn’s actions
OVERWATCH - Attack a close-by target attempting to move
## MELEE ATTACKS
- threat range, grit vs evasion
- ignore cover
## RANGED ATTACKS
- grit vs evasion
## CRIT
- roll twice take highest
## TECH ATTACKS
- sensor range, tech attack vs. e-def
## Base Modifiers:
## Difficult Terrain
half movement
## Dangerous Terrain
start of turn: eng save or 5 var damage
## Engaged
+1 diff on ranged attack rolls
## Soft Cover
+1 diff on ranged attacks made against
## Hard Cover
+2 diff on ranged attacks made against
## Invisible
50% chance to miss any attack
# Actions: #
## Fly when X
- cb all theater movement: move, boost // 1 heat
## Adaptive Reactor
- cb adaptive: 3 repairs in stabilize = -1 reactor stress
## Initiative
- everest trait: free quick action FIRST TURN ONLY
## Replacable Parts
- everest trait: 1 repair = 1pt structure, REST ONLY
## Power Up
- everest CS active: free FA or 2 free QAs
## Cable Grapple
- blackbeard trait: init grapple up to 5 away
# Output modifiers: #
## +X Mount Accuracy
- cb hardpoints: +1 accuracy (mount)
## +X Mount Damage
- cb burnout: +1d6 damage (mount)
## Roll to replenish CORE power
- cb reserve capacitors
## Max structure roll
- cb briareos (2d6)
## Extra free X action on success X
- cb titanomachy: ram or grapple
## + Knockback
- cb titanomachy: +1
## + Speed when X
- cb nerveweave: +2, boosting
## + Weapon Range for X
- cb gyges: +1, threat
- cb neurolinked: +3, all ranged
## Add X on Y
- cb opendoor: 1 heat on target fails save
- cb tomorrow's thought: +1 melle acc on successful attack ON THAT TARGET
## + Limited
- cb ammofeeds: +2
# Input modifiers: #
## Damage resistance
- cb briareos: ALL when < 2 pts structure remain
- cb stasis: ALL when gaining reactor stress, untill EONT
## Resist status
## Immune to status
- cb superior: Impaired
## +X check ATTRIBUTE
- cb gyges: +1, HULL
- cb kai: +1, AGI
- cb disbelief: +1 SYS
- cb sculpted: +1 ENG
- blackbeard trait: -1 ENG
## Heat Limit
- cb heatfall: 1d6 max on overcharge
# Turn modifiers #
## Invisibility, breaks on X
- cb ghostweave: on **NOT** move, hide, boost
## Disappear
- cb transub: on structure damage
## Soft Cover
- cb sculpted: until next turn on overcharge