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Ambiant sound integration #3

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raphaelbastide opened this issue Nov 17, 2012 · 1 comment
Open

Ambiant sound integration #3

raphaelbastide opened this issue Nov 17, 2012 · 1 comment

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@raphaelbastide
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Darknotes, Math and Ping are three first sounds I created for the game. More sounds will follow.
I think we can try to make a js sound player that can play sounds randomly in time. I want to try to give silcence around 70% of the soundscape of the game. The other 30% will be occupied by the sounds.
Two sounds max can be played together.
Wut do you think?

@raphaelbastide
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I can build this player but not without jQuery :—(

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