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Material.h
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Material.h
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#ifndef MATERIAL
#define MATERIAL
#include "algebra3.h"
#include "rgb.h"
#include "Shapes.h"
#include "FreeImage.h"
#include <string>
using namespace std;
/* Simple struct that holds reflectance coefficients
for a given material. */
typedef struct reflectance_struct {
rgb kA; // Ambient
rgb kD; // Diffuse
rgb kS; // Specular reflection
rgb kR; // Mirror reflection
rgb kT; // Amount of transperancy
double indexOfRefraction; // index of refraction
double pExp; // Phong exponent
} Reflectance;
/* Texture objects provide access to a texture map. */
class Texture {
public:
Texture(string filename);
rgb getColor(const vec2& uvCoord);
private:
FIBITMAP* image;
unsigned int height;
unsigned int width;
};
/* Material objects hold information one might need
about the material of an object in a Scene. */
class Material {
protected:
/* Instance vars */
Reflectance myReflectance;
public:
/* Constructors */
Material();
Material(Reflectance reflec);
/* Instance methods */
virtual Reflectance getReflectance(const vec3& point, Shape* shape);
};
class TexturedMaterial : public Material {
public:
TexturedMaterial(Reflectance reflec, Texture* texMap, bool rough);
Reflectance getReflectance(const vec3& point, Shape* shape);
private:
Texture* texture;
bool rough;
static Reflectance multiply(const Reflectance& ref, const rgb& color, bool rough);
};
#endif