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Hi, It seems that removing the 64 kb/s limit on the data player share together fixes a lot of the sync / lag issues with very dense world. You can read some about it here : Thank you for providing this Image, it has helped me a lot :) |
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Replies: 5 comments 25 replies
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I just tested it and it works on Linux as well since the server is just using the same mono dlls on Linux as it is on Windows. I wonder if there is a good way of incorporating this into the image. The dnSpy process is pretty manual so for every update somebody would have to manually create the new dll with changed bandwidth limit and create a binary patch for it. We could add a new env var But then the new limit gets compiled into the dll so can not be changed at runtime. So I'm not sure what would be a sane value there. Some people would only want to double to 128k others might want to 10x to 640k. Maybe instead of binary patching the server we should petition Iron Gate to make it a config variable in the first place 🙂 |
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I also just tested it. (I have mounted /opt/valheim_dl to a folder on my NAS) How did you get around this @lloesche ? I also just found this in my log, so it was in fact the updater?
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Thank you for the suggestion. Unfortunately both paths lead to the same issue. I always get the error
during server start up. I'm thinking that my modified .dll is the issue, but I've re-done that a few times with no luck. |
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I think the most viable way of supporting this is to wait for #63 |
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Sorry, I feel like I'm being this guy a lot right now... I love the idea of the mod and will add it myself, but Valheim is early access. Before solving this problem of modding things, might be practical to reach out to the devs and see if they have the intention to solve this themselves or at least expose it as a setting in an upcoming patch. This 'feature' has got a lot of attention recently and I can't imagine the devs not addressing it relatively soon? |
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I think the most viable way of supporting this is to wait for #63
and do a PR against ValheimPlus to support modification of
m_dataPerSec
in the Server section.