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AppendFilter.tar
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AppendFilter.tar
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AppendFilter/ 0000755 0000765 0000024 00000000000 13424703035 014404 5 ustar lorensen staff 0000000 0000000 AppendFilter/AppendFilter.cxx 0000644 0000765 0000024 00000005262 13424703035 017512 0 ustar lorensen staff 0000000 0000000 #include <vtkSmartPointer.h>
#include <vtkAppendFilter.h>
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkNamedColors.h>
int main(int, char *[])
{
// Create 5 points (vtkPolyData)
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
pointSource->SetNumberOfPoints(5);
pointSource->Update();
vtkSmartPointer<vtkPolyData> polydata = pointSource->GetOutput();
std::cout << "There are " << polydata->GetNumberOfPoints()
<< " points in the polydata." << std::endl;
// Create 2 points in a vtkUnstructuredGrid
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(0,0,1);
vtkSmartPointer<vtkUnstructuredGrid> ug =
vtkSmartPointer<vtkUnstructuredGrid>::New();
ug->SetPoints(points);
std::cout << "There are " << ug->GetNumberOfPoints()
<< " points in the unstructured grid." << std::endl;
// Combine the two data sets
vtkSmartPointer<vtkAppendFilter> appendFilter =
vtkSmartPointer<vtkAppendFilter>::New();
appendFilter->AddInputData(polydata);
appendFilter->AddInputData(ug);
appendFilter->Update();
vtkSmartPointer<vtkUnstructuredGrid> combined =
appendFilter->GetOutput();
std::cout << "There are " << combined->GetNumberOfPoints()
<< " points combined." << std::endl;
// Create a mapper and actor
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(appendFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(5);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}