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Maybe, anyway? This is a result of my investigation into ShadowTheAge/yafc#199. I'm hoping you can shed some more light on what is (or isn't) happening here.
The first problem with combining YAFC and eradicators-library seems to be a YAFC bug, but even after working around that, it doesn't load.
If I replace the two calls to does_file_exist in shared.lua with false, er still fails in this block:
ifflag.IS_FACTORIOthenifnot_load_stagethen_error('Load stage detection failed.') end
In my opinion, YAFC should be executing the code in the else block, since YAFC isn't Factorio. I'm not opposed to improving the Factorio emulation, but I couldn't dig my way through all the indirection to figure out what's actually going wrong.
The text was updated successfully, but these errors were encountered:
Sorry, for the late answer, but i've been out of factorio modding for over a year. All my mods are due to be officially deprecated when the extensions is released.
As far as i remember the flags in shared mostly do text parsing of debug calls to figure out some stuff that isn't officially supported by the modding api. I only tested the "non factorio mode" in my own dev environment. It's only meant for testing. If you want to get output identical to how it would be in-game you'd have to pretend to actually be the game.
Maybe, anyway? This is a result of my investigation into ShadowTheAge/yafc#199. I'm hoping you can shed some more light on what is (or isn't) happening here.
The first problem with combining YAFC and eradicators-library seems to be a YAFC bug, but even after working around that, it doesn't load.
If I replace the two calls to
does_file_exist
in shared.lua withfalse
, er still fails in this block:In my opinion, YAFC should be executing the code in the else block, since YAFC isn't Factorio. I'm not opposed to improving the Factorio emulation, but I couldn't dig my way through all the indirection to figure out what's actually going wrong.
The text was updated successfully, but these errors were encountered: