-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathEventHandlers.cs
315 lines (297 loc) · 14.8 KB
/
EventHandlers.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
using Exiled.API.Enums;
using Exiled.API.Extensions;
using Exiled.API.Features;
using Exiled.API.Features.Doors;
using Exiled.API.Features.Items;
using Exiled.API.Features.Pickups;
using Exiled.Events.EventArgs.Interfaces;
using Exiled.Events.EventArgs.Item;
using Exiled.Events.EventArgs.Player;
using InventorySystem;
using InventorySystem.Configs;
using InventorySystem.Items;
using PlayerRoles.Subroutines;
using PlayerStatsSystem;
using Scp914;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using BreakableDoor = Exiled.API.Features.Doors.BreakableDoor;
using Tesla = Exiled.API.Features.TeslaGate;
namespace FacilityManagement
{
public class EventHandlers
{
public EventHandlers(FacilityManagement plugin) => this.plugin = plugin;
public FacilityManagement plugin;
public void OnWaitingForPlayers()
{
if (plugin.Config.CustomTesla is not null)
CustomTesla();
if (plugin.Config.CustomScp914 is not null)
Custom914();
if (plugin.Config.CustomWindows is not null)
CustomWindow();
if (plugin.Config.CustomDoors is not null)
CustomDoor();
if (plugin.Config.CustomGenerator is not null)
CustomGenerator();
if (plugin.Config.LiftMoveDuration is not null)
{
foreach (var elevator in Lift.List)
if (plugin.Config.LiftMoveDuration.TryGetValue(elevator.Type, out float value))
elevator.AnimationTime = value;
}
}
public void OnChangingAmmo(ChangingAmmoEventArgs ev)
{
if (plugin.Config.InfiniteAmmo.Contains(ev.Firearm.Type))
{
ev.IsAllowed = false;
}
}
public void OnUsingMicroHIDEnergy(UsingMicroHIDEnergyEventArgs ev) => ev.Drain *= plugin.Config.EnergyMicroHid;
public void OnUsingRadioBattery(UsingRadioBatteryEventArgs ev) => ev.Drain *= plugin.Config.EnergyRadio;
public void OnSpawned(SpawnedEventArgs ev)
{
if (plugin.Config.RoleTypeHumeShield is not null && plugin.Config.RoleTypeHumeShield.TryGetValue(ev.Player.Role.Type, out AhpProccessBuild ahpProccessBuild))
{
ev.Player.ReferenceHub.playerStats.GetModule<AhpStat>()._activeProcesses.Clear();
ev.Player.AddAhp(ahpProccessBuild.Amount, ahpProccessBuild.Amount, -ahpProccessBuild.Regen, ahpProccessBuild.Efficacy, ahpProccessBuild.Sustain, ahpProccessBuild.Regen > 0);
}
if (plugin.Config.CustomRole is not null)
CustomRole(ev.Player);
}
public void OnHurting(HurtingEventArgs ev)
{
if (plugin.Config.RoleTypeHumeShield.TryGetValue(ev.Player.Role.Type, out AhpProccessBuild ahpProccessBuild) && ahpProccessBuild.Regen > 0)
ev.Player.ActiveArtificialHealthProcesses.First().SustainTime = ahpProccessBuild.Sustain;
}
public void OnDetonated()
{
foreach (Pickup pickup in Pickup.List.ToList())
{
if (pickup.Position.y < 500f)
pickup.Destroy();
}
foreach (Ragdoll ragdoll in Ragdoll.List.ToList())
{
if (ragdoll.Position.y < 500f)
ragdoll.Destroy();
}
}
public void CustomTesla()
{
if (FacilityManagement.Singleton.Config.Debug)
{
string Debug = "[CustomTesla]\n";
{
Tesla tesla = Tesla.List.First();
Debug += $"CooldownTime: {tesla.CooldownTime} => {plugin.Config.CustomTesla.CooldownTime}\n";
Debug += $"IdleRange: {tesla.IdleRange} => {plugin.Config.CustomTesla.IdleRange}\n\n";
Debug += $"TriggerRange: {tesla.TriggerRange} => {plugin.Config.CustomTesla.TriggerRange}\n\n";
Debug += $"ActivationTime: {tesla.ActivationTime} => {plugin.Config.CustomTesla.ActivationTime}\n\n";
Debug += $"IgnoredRoles: {string.Join(",", Tesla.IgnoredRoles)} => {(plugin.Config.CustomTesla.IgnoredRoles is null ? "Null" : string.Join(",", plugin.Config.CustomTesla.IgnoredRoles))}\n\n";
}
Log.Debug(Debug);
}
foreach (Tesla tesla in Tesla.List)
{
if (plugin.Config.CustomTesla.CooldownTime is not null)
tesla.CooldownTime = plugin.Config.CustomTesla.CooldownTime.Value;
if (plugin.Config.CustomTesla.IdleRange is not null)
tesla.IdleRange = plugin.Config.CustomTesla.IdleRange.Value;
if (plugin.Config.CustomTesla.TriggerRange is not null)
tesla.TriggerRange = plugin.Config.CustomTesla.TriggerRange.Value;
if (plugin.Config.CustomTesla.ActivationTime is not null)
tesla.ActivationTime = plugin.Config.CustomTesla.ActivationTime.Value;
}
if (plugin.Config.CustomTesla.IgnoredRoles is not null)
Tesla.IgnoredRoles = plugin.Config.CustomTesla.IgnoredRoles;
}
public void Custom914()
{
Scp914Controller scp914 = Exiled.API.Features.Scp914.Scp914Controller;
Scp914Build scp914Build = plugin.Config.CustomScp914;
if (FacilityManagement.Singleton.Config.Debug)
{
string Debug = "[Custom914]\n";
{
Debug += $"KnobChangeCooldown: {scp914._knobChangeCooldown} => {scp914Build.KnobChangeCooldown}\n";
Debug += $"DoorOpenTime: {scp914._doorOpenTime} => {scp914Build.DoorOpenTime}\n";
Debug += $"ItemUpgradeTime: {scp914._itemUpgradeTime} => {scp914Build.ItemUpgradeTime}\n";
Debug += $"DoorCloseTime: {scp914._doorCloseTime} => {scp914Build.DoorCloseTime}\n";
Debug += $"TotalSequenceTime: {scp914._totalSequenceTime} => {scp914Build.ActivationCooldown}\n";
}
Log.Debug(Debug);
}
if (scp914Build.KnobChangeCooldown is not null)
scp914._knobChangeCooldown = scp914Build.KnobChangeCooldown.Value;
if (scp914Build.DoorOpenTime is not null)
scp914._doorOpenTime = scp914Build.DoorOpenTime.Value;
if (scp914Build.ItemUpgradeTime is not null)
scp914._itemUpgradeTime = scp914Build.ItemUpgradeTime.Value;
if (scp914Build.DoorCloseTime is not null)
scp914._doorCloseTime = scp914Build.DoorCloseTime.Value;
if (scp914Build.ActivationCooldown is not null)
scp914._totalSequenceTime = scp914Build.ActivationCooldown.Value;
}
public void CustomWindow()
{
if (FacilityManagement.Singleton.Config.Debug)
{
string Debug = "[CustomWindow]\n";
foreach (Window window in Window.List)
{
if (plugin.Config.CustomWindows.TryGetValue(window.Type, out GlassBuild glassBuild))
{
Debug += $"Type: {window.Type}\n";
Debug += $"Health: {window.Health} => {glassBuild.Health}\n";
Debug += $"DisableScpDamage: {window.DisableScpDamage} => {glassBuild.DisableScpDamage}\n\n";
if (glassBuild.Health is not null)
window.Health = glassBuild.Health.Value;
if (glassBuild.DisableScpDamage is not null)
window.DisableScpDamage = glassBuild.DisableScpDamage.Value;
}
}
Log.Debug(Debug);
return;
}
foreach (Window window in Window.List)
{
if (plugin.Config.CustomWindows.TryGetValue(window.Type, out GlassBuild glassBuild))
{
if (glassBuild.Health is not null)
window.Health = glassBuild.Health.Value;
if (glassBuild.DisableScpDamage is not null)
window.DisableScpDamage = glassBuild.DisableScpDamage.Value;
}
}
}
public void CustomGenerator()
{
GeneratorBuild generator914Build = plugin.Config.CustomGenerator;
if (FacilityManagement.Singleton.Config.Debug)
{
Generator generator = Generator.List.First();
string Debug = "[CustomGenerator]\n";
Debug += $"UnlockCooldown: {generator.UnlockCooldown} => {generator914Build.UnlockCooldown}\n";
Debug += $"LeverDelay: {generator.LeverDelay} => {generator914Build.LeverDelay}\n";
Debug += $"TogglePanelCooldown: {generator.TogglePanelCooldown} => {generator914Build.DoorPanelCooldown}\n";
Debug += $"InteractionCooldown: {generator.InteractionCooldown} => {generator914Build.InteractionCooldown}\n";
Debug += $"DeactivationTime: {generator.DeactivationTime} => {generator914Build.DeactivationTime}\n";
Debug += $"KeycardPermissions: {generator.KeycardPermissions} => {generator914Build.RequiredPermission}\n";
Log.Debug(Debug);
}
foreach (Generator generator in Generator.List)
{
if (generator914Build.UnlockCooldown is not null)
generator.UnlockCooldown = generator914Build.UnlockCooldown.Value;
if (generator914Build.RequiredPermission is not null)
generator.KeycardPermissions = generator914Build.RequiredPermission.Value;
if (generator914Build.LeverDelay is not null)
generator.LeverDelay = generator914Build.LeverDelay.Value;
if (generator914Build.DoorPanelCooldown is not null)
generator.TogglePanelCooldown = generator914Build.DoorPanelCooldown.Value;
if (generator914Build.InteractionCooldown is not null)
generator.InteractionCooldown = generator914Build.InteractionCooldown.Value;
if (generator914Build.DeactivationTime is not null)
generator.DeactivationTime = generator914Build.DeactivationTime.Value;
}
}
public void CustomItem(IItemEvent ev)
{
Item newItem = ev.Item;
if (newItem is null || !plugin.Config.CustomItem.TryGetValue(newItem.Type, out ItemBuild itemBuild))
return;
foreach (KeyValuePair<string, string> e in itemBuild.Custom)
{
try
{
PropertyInfo propertyInfo = newItem.GetType().GetProperty(e.Key);
if (propertyInfo != null)
{
object value = ItemBuild.Parse(e.Value, propertyInfo.PropertyType, out bool success);
if (success)
{
propertyInfo.SetValue(newItem, value);
}
else
Log.Error("invalid cast");
}
else
Log.Error("Property not found: " + e.Key);
}
catch (Exception ex)
{
Log.Error($"CustomItem {newItem.Type} invalid Key '{e.Key}' or Value '{e.Value}'\n{ex}");
}
}
}
public void CustomRole(Player player)
{
if (player is null || !plugin.Config.CustomRole.TryGetValue(player.Role.Type, out RoleBuild roleBuild))
return;
foreach (KeyValuePair<string, string> e in roleBuild.Custom)
{
if (plugin.Config.Debug)
Log.Debug($"RoleType {player.Role.Type} Key '{e.Key}' or Value '{e.Value}'");
try
{
PropertyInfo propertyInfo = player.Role.GetType().GetProperty(e.Key);
if (propertyInfo != null)
{
if (typeof(StandardSubroutine<>).IsAssignableFrom(propertyInfo.PropertyType))
{
Log.Error($"This will be supported in an imaginary futur {e.Key}");
continue;
}
object value = ItemBuild.Parse(e.Value, propertyInfo.PropertyType, out bool success);
if (success)
propertyInfo.SetValue(player.Role, value);
else
Log.Error("invalid cast");
}
else
Log.Error("Property not found: " + e.Key);
}
catch (Exception ex)
{
Log.Error($"CustomRole {player.Role.Type} invalid Key '{e.Key}' or Value '{e.Value}'\n{ex}");
}
}
}
public void CustomDoor()
{
foreach (Door door in Door.List)
{
CustomDoorSet(door, door.Type);
}
}
public void CustomDoorSet(Door door, DoorType type)
{
if (plugin.Config.CustomDoors.TryGetValue(type, out DoorBuild doorBuild))
{
BreakableDoor breakabledoor = door.As<BreakableDoor>();
if (FacilityManagement.Singleton.Config.Debug)
{
string Debug = $"[CustomDoor] : {type}\n";
Debug += $"Health: {(breakabledoor is null ? "Nan" : breakabledoor.Health)} => {doorBuild.Health.Value}\n";
Debug += $"IgnoredDamageTypes: {(breakabledoor is null ? "Nan" : breakabledoor.IgnoredDamage)} => {doorBuild.DamageTypeIgnored}\n";
Debug += $"RequiredPermissions: {door.RequiredPermissions.RequiredPermissions} => {doorBuild.RequiredPermission}\n";
Debug += $"RequireAllPermission: {door.RequiredPermissions.RequireAll} => {doorBuild.RequireAllPermission}\n";
Log.Debug(Debug);
}
if (doorBuild.Health is not null && breakabledoor is not null)
breakabledoor.Health = doorBuild.Health.Value;
if (doorBuild.DamageTypeIgnored is not null && breakabledoor is not null)
breakabledoor.IgnoredDamage = doorBuild.DamageTypeIgnored.Value;
if (doorBuild.RequiredPermission is not null)
door.RequiredPermissions.RequiredPermissions = doorBuild.RequiredPermission.Value;
if (doorBuild.RequireAllPermission is not null)
door.RequiredPermissions.RequireAll = doorBuild.RequireAllPermission.Value;
}
}
}
}