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minstack.cpp
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minstack.cpp
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class MinStack {
public:
/** initialize your data structure here. */
MinStack() {
_head = nullptr;
//_val = 0;
}
void push(int val) {
MinStack* obj = new MinStack();
obj->_val = val;
obj->_next = _head;
_head = obj;
}
void pop() {
//check if stack is empty. if it is, do nothing
//if(_head!=nullptr){
MinStack *oh = _head; // Need to grab this before updating _head
int ohv = oh->_val; // Need to also grab value for returning
_head = _head->_next;
delete oh;
//}
}
int top() {
/*
if(_head==nullptr){
return NULL;
}
*/
return _head->_val;
}
int getMin() {
/*
if(_head==nullptr){
return nullptr;
}
*/
MinStack *here = _head;
int minVal = here->_val;
while(here != NULL){
if(minVal > here->_val){
minVal = here->_val;
}
here = here->_next;
}
return minVal;
}
private:
MinStack* _head;
MinStack* _next;
int _val;
};
/**
* Your MinStack object will be instantiated and called as such:
* MinStack* obj = new MinStack();
* obj->push(val);
* obj->pop();
* int param_3 = obj->top();
* int param_4 = obj->getMin();
*/