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laser.py
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# Invasores
# Escrito por: Nilo Menezes (nilo at nilo dot pro dot br)
# This file is part of Invasores.
#
# Invasores is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Invasores is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Invasores; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
from objeto_do_jogo import ObjetoDoJogo
import som
class Laser(ObjetoDoJogo):
"""
Implementa os misseis do jogo.
"""
def __init__(self, nome, pos, imagem=None, tipo="JOGADOR"):
ObjetoDoJogo.__init__(self, nome, pos, imagem, tipo)
self.velocidade = 1000.0
self.resistência = 10
self.dano = 50
self.snd_disparo = som.carregue("LASER_DISPARO", "sons/missile.wav")
if som.canais("LASER_DISPARO") < 4:
self.som = som.reproduza("LASER_DISPARO")
def move(self, direcao):
pass
def respire(self, dt: float = 1.0):
super().respire()
self.pos[1] -= self.velocidade * dt
if self.pos[1] < 0:
self.visível = False
try:
self.universo.remova(self)
except Exception:
pass
def colida(self, objeto):
if objeto.nome != "Nave": # Evita colidir com a nave
super().colida(objeto)