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roll.phyphox
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<phyphox version="1.14" locale="en" appleBan="true">
<title>Roll</title>
<category>Mechanics</category>
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<description>
Place your phone in a roll and determine its velocity.
You should place your phone in a paper roll so that it rotates about its longest side. This experiment then takes the angular velocity measured by the gyroscope as well as the radius of the roll to calculate the speed at which the roll travels.
</description>
<link label="Wiki">http://phyphox.org/wiki/index.php?title=Experiment:_Roll</link>
<link label="Video" highlight="true">https://youtu.be/gPq4Le9kXWE</link>
<translations>
<translation locale="de">
<title>Rolle</title>
<category>Mechanik</category>
<description>
Bestimmt die Geschwindigkeit einer Rolle, in der das Smartphone steckt.
Platziere dein Smartphone in einer Papprolle so, dass es um seine längste Achse rotiert. Das Experiment ermittelt die Winkelgeschwindigkeit über das Gyroskop und berechnet hieraus und aus dem eingegebenen Radius der Rolle die Geschwindigkeit, mit der sich die Rolle bewegt.
</description>
<link label="Video" highlight="true">https://youtu.be/gqxBT3R0fw8</link>
<string original="Velocity">Geschwindigkeit</string>
<string original="Roll radius">Rollenradius</string>
<string original="Raw Data">Rohdaten</string>
<string original="Gyroscope y">Gyroskop y</string>
</translation>
<translation locale="cs">
<title>Valení</title>
<category>Mechanika</category>
<description>
Umístěte váš mobil do ruličky a určete jeho rychlost.
Umístěte své mobilní zařízení do papírového válce tak, aby se mohl otáčet kolem osy rovnoběžné s jeho delší stranou. Tento experiment pak pomocí gyroskopu měří úhlovou rychlost valícího se zařízení. Zadáme-li poloměr valení, následně pak vypočítává i rychlost tohoto valení.
</description>
<string original="Velocity">Rychlost</string>
<string original="Roll radius">Poloměr valení</string>
<string original="Raw Data">Neupravená data</string>
<string original="Gyroscope y">Gyroskop y</string>
</translation>
<translation locale="pl">
<title>Toczenie</title>
<category>Mechanika</category>
<description>
Umieść swój smartfon w toczącym się przedmiocie i wyznacz wartość jego prędkości.
Umieść telefon (tablet) w papierowej rolce lub puszce, by mógł się toczyć (obracać wokół najdłuższej krawędzi). W tym eksperymencie dokonywany jest pomiar wartości prędkości kątowej z wykorzystaniem żyroskopu urządzenia. Przy znanym promieniu rolki możliwe jest także wyznaczenie wartości prędkości liniowej toczącego się przedmiotu.
</description>
<string original="Velocity">Prędkość</string>
<string original="Roll radius">Promień rolki</string>
<string original="Raw Data">Surowe dane</string>
<string original="Gyroscope y">Żyroskop - składowa y</string>
</translation>
<translation locale="nl">
<title>Rolbeweging</title>
<category>Mechanica</category>
<description>
Plaats uw telefoon in een kartonnen rol en bepaal de snelheid ervan.
Plaats uw telefoon in een kartonnen rol, die u van een hellend vlak laat rollen. Met de straal van de rol en de met de gyroscoopsensor gemeten hoeksnelheid kan de snelheid berekend worden waarmee de rol beweegt.
</description>
<string original="Velocity">Snelheid</string>
<string original="Roll radius">Straal van de rol</string>
<string original="Raw Data">Onbewerkte data</string>
<string original="Gyroscope y">Gyroscoop y</string>
</translation>
<translation locale="ru">
<title>Рулон</title>
<category>Механика</category>
<description>
Поместите свой телефон в рулон и определите его скорость.
Поместите свой телефон в бумажный рулон так, чтобы он вращался вокруг самой длинной стороны. С помощью гироскопа в этом эксперименте измеряется скорость вращения, а также радиус рулона служит для вычисления скорости, с которой движется рулон.
</description>
<string original="Velocity">Скорость</string>
<string original="Roll radius">Радиус рулона</string>
<string original="Raw Data">Исходные данные</string>
<string original="Gyroscope y">Гироскоп y</string>
</translation>
<translation locale="it">
<title>Cilindro</title>
<category>Meccanica</category>
<description>
Metti il tuo telefono in un cilindro e determinane la velocità.
Metti il tuo telefono all'interno di un supporto cilindrico (per esempio in un tubo portaposter) in modo che il lato lungo sia orientato lungo l'asse del cilindro. Questo esperimento misura la velocità angolare usando il giroscopio e il raggio del cilindro per calcolare la velocità alla quale si muove quest'ultimo.
</description>
<string original="Velocity">Velocità</string>
<string original="Roll radius">Raggio del cilindro</string>
<string original="Raw Data">Dati grezzi</string>
<string original="Gyroscope y">Giroscopio y</string>
</translation>
<translation locale="el">
<title>Κύλιση</title>
<category>Μηχανική</category>
<description>
Τοποθετήστε το τηλέφωνο σε ένα κύλινδρο και υπολόγιστε την ταχύτητα.
Τοποθετείστε το κινητό σας μέσα σε ένα ρολό χαρτί έτσι ώστε να περιστρέφεται γύρω από την μεγαλύτερη πλευρά του. Στο πείραμα χρησιμοποιείται η γωνιακή ταχύτητα που μετρείται με το γυροσκόπιο και η ακτίνα του κυλίνδρου για να υπολογιστεί η ταχύτητα με την οποία κινείται ο κύλινδρος.
</description>
<string original="Velocity">Ταχύτητα</string>
<string original="Roll radius">Ακτίνα κυλίνδρου</string>
<string original="Raw Data">Καταγραφές Αισθητήρα</string>
<string original="Gyroscope y">Γυροσκόπιο y</string>
</translation>
<translation locale="ja">
<title>回転</title>
<category>力学・運動</category>
<description>
回転体にスマートフォンを設置し,回転体の運動速度を求める
回転体にスマートフォンを設置し,回転体を転がし軸方向の回転を与えます.スマートフォンのジャイロスコープから角速度を取得し,入力した回転体半径を用いて,回転体の速度を計算します.
</description>
<string original="Velocity">速度</string>
<string original="Roll radius">回転体半径</string>
<string original="Raw Data">センサー出力</string>
<string original="Gyroscope y">ジャイロスコープ y</string>
</translation>
<translation locale="pt">
<title>Cilindro</title>
<category>Mecânica</category>
<description>
Coloque o seu aparelho dentro de um cilindro e determine sua velocidade.
Você deve colocar seu aparelho dentro de um cilindro de maneira que ele role no lado maior. Este experimento mede a velocidade angular através do giroscópio e usa o raio do cilindro dado para calcular a velocidade em que o cilindro se desloca.
</description>
<string original="Velocity">Velocidade</string>
<string original="Roll radius">Raio do tubo</string>
<string original="Raw Data">Sensores</string>
<string original="Gyroscope y">Giroscópio y</string>
</translation>
<translation locale="tr">
<title>Yuvarlanma</title>
<category>Mekanik</category>
<description>
Telefonunuzu bir ruloya yerleştirin ve hızını belirleyin.
Telefonunuzu en uzun kenarı boyunca dönecek şekilde bir kağıt rulosuna yerleştirmelisiniz. Bu deney, daha sonra, rulonun gittiği hızı hesaplamak için jiroskopun yanı sıra rulonun yarıçapı ile ölçülen açısal hızı alır.
</description>
<string original="Velocity">Hız</string>
<string original="Roll radius">Rulo yarıçapı</string>
<string original="Raw Data">Ham veri</string>
<string original="Gyroscope y">Jiroskop y</string>
</translation>
<translation locale="zh_Hant">
<title>滾動</title>
<category>力學</category>
<description>
將手機放到一個滾動裝置內以測得其速度。
你可以將你的手機放置於紙捲,這樣一來他就會對最長的地方進行滾動。這個實驗透過陀螺儀測得角速度及滾動半徑進而推算滾動的速度。
</description>
<string original="Velocity">速度</string>
<string original="Roll radius">滾動半徑</string>
<string original="Raw Data">原始數據</string>
<string original="Gyroscope y">y方向陀螺儀</string>
</translation>
<translation locale="fr">
<title>Roulement</title>
<category>Mécanique</category>
<description>
Déterminer la vitesse d'un tube dans lequel le smartphone est fixé.
Le téléphone doit être placé dans un tube (en carton par exemple) de façon à ce que son axe vertical, l'axe z, soit parallèle à la direction du tube. Cette expérience utilise le gyroscope du téléphone pour mesurer la vitesse de rotation du tube, et détermine la vitesse de déplacement à partir de cette mesure et du rayon du tube.
</description>
<string original="Velocity">Vitesse</string>
<string original="Roll radius">Rayon du tube</string>
<string original="Raw Data">Données brutes</string>
<string original="Gyroscope y">Gyroscope axe y</string>
</translation>
<translation locale="vi">
<title>Lăn tròn</title>
<category>Cơ học</category>
<description>
Đặt điện thoại của bạn trong một cuộn giấy và xác định vận tốc của nó.
Bạn nên đặt điện thoại của bạn trong một cuộn giấy rồi để nó lăn theo trục của nó. Thí nghiệm này lấy vận tốc góc được đo bằng con quay hồi chuyển và bán kính của cuộn để tính tốc độ di chuyển của cuộn.
</description>
<string original="Velocity">Vận tốc</string>
<string original="Roll radius">Bán kính cuộn</string>
<string original="Raw Data">Dữ liệu thô</string>
<string original="Gyroscope y">Con quay hồi chuyển y</string>
</translation>
<translation locale="zh_Hans">
<title>滚筒</title>
<category>力学</category>
<description>
将你的手机放到一个滚筒内并确定其速度。
你可以将你的手机放入一个纸筒内以让其沿着最长的边滚动。然后本实验会利用陀螺仪测得的角速率和纸筒半径来计算纸筒运动时的速度。
</description>
<string original="Velocity">速度</string>
<string original="Roll radius">滚筒半径</string>
<string original="Raw Data">原始数据</string>
<string original="Gyroscope y">y方向陀螺仪</string>
</translation>
<translation locale="sr">
<title>Kotrljanje</title>
<category>Mehanika</category>
<description>
Postavite Vaš telefon u tubu i odredite njegovu brzinu.
Možete postaviti Vaš telefon u papirnu tubu koja se okreće oko svoje najduže stranice. Ovaj eksperiment onda koristi ugaonu brzinu izmerenu žiroskopom, kao i prečnik kotrljanja da izračuna brzinu kojom se odvija kotrljanje.
</description>
<string original="Velocity">Brzina</string>
<string original="Roll radius">Prečnik tube</string>
<string original="Raw Data">Sirovi podaci</string>
<string original="Gyroscope y">Žiroskop y</string>
</translation>
<translation locale="sr_Latn">
<title>Kotrljanje</title>
<category>Mehanika</category>
<description>
Postavite Vaš telefon u tubu i odredite njegovu brzinu.
Možete postaviti Vaš telefon u papirnu tubu koja se okreće oko svoje najduže stranice. Ovaj eksperiment onda koristi ugaonu brzinu izmerenu žiroskopom, kao i prečnik kotrljanja da izračuna brzinu kojom se odvija kotrljanje.
</description>
<string original="Velocity">Brzina</string>
<string original="Roll radius">Prečnik tube</string>
<string original="Raw Data">Sirovi podaci</string>
<string original="Gyroscope y">Žiroskop y</string>
</translation>
<translation locale="es">
<title>Rodar</title>
<category>Mecánica</category>
<description>
Coloque su teléfono en un tubo y determine su velocidad.
Debe colocar su teléfono en un tubo de papel para que gire sobre su lado más largo. Este experimento luego toma la velocidad angular medida por el giroscopio, así como el radio del tubo para calcular la velocidad a la que viaja el tubo
</description>
<string original="Velocity">Velocidad</string>
<string original="Roll radius">Radio del Tubo</string>
<string original="Raw Data">Datos sin procesar</string>
<string original="Gyroscope y">Giroscopio y</string>
</translation>
</translations>
<data-containers>
<container size="500">gyrY</container>
<container size="500">gyr_time</container>
<container size="500">v</container>
<container size="500">vkmh</container>
<container>r</container>
</data-containers>
<input>
<sensor type="gyroscope" rate="25" average="true">
<output component="y">gyrY</output>
<output component="t">gyr_time</output>
</sensor>
</input>
<views>
<view label="Velocity">
<edit label="Roll radius" unit="[[unit_short_centi_meter]]" factor="100" default="0.05" signed="false" min="0.01" max="1">
<output>r</output>
</edit>
<graph label="Velocity" labelX="[[quantity_short_time]]" unitX="[[unit_short_second]]" labelY="[[quantity_short_velocity]]" unitY="[[unit_short_meter_per_second]]" unitYperX="[[unit_short_meter_per_square_second]]" partialUpdate="true">
<input axis="x">gyr_time</input>
<input axis="y">v</input>
</graph>
<graph label="Velocity" labelX="[[quantity_short_time]]" unitX="[[unit_short_second]]" labelY="[[quantity_short_velocity]]" unitY="[[unit_short_kilo_meter_per_hour]]" partialUpdate="true">
<input axis="x">gyr_time</input>
<input axis="y">vkmh</input>
</graph>
</view>
<view label="Raw Data">
<graph label="Gyroscope y" labelX="[[quantity_short_time]]" unitX="[[unit_short_second]]" labelY="[[quantity_short_angular_velocity]]" unitY="[[unit_short_radian_per_second]]" unitYperX="rad/s²" partialUpdate="true" color="ffff00">
<input axis="x">gyr_time</input>
<input axis="y">gyrY</input>
</graph>
</view>
</views>
<analysis>
<multiply>
<input clear="false">gyrY</input>
<input clear="false">r</input>
<output>v</output>
</multiply>
<multiply>
<input clear="false">v</input>
<input type="value">3.6</input>
<output>vkmh</output>
</multiply>
</analysis>
<export>
<set name="Velocity">
<data name="Time (s)">gyr_time</data>
<data name="Velocity (m/s)">v</data>
<data name="Gyroscope y (rad/s)">gyrY</data>
</set>
</export>
</phyphox>