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Post Process 3d Assets #4
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This comment was marked as off-topic.
This comment was marked as off-topic.
So the mesh representation you want is
Like for a 3d-simplex or tetrahedra.
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I'll put a pr with my code for review. |
I think there is some confusion. The output of the transformer is triangles and those contain vertexes. Some vertex can be duplicates since two triangles might use the same vertex, so you'll need to clean it up to be most memory effective.
Output of 20 triangles:
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Hi, thank you for the wonderful code. I want to understand that, how can I post process the following as you mentioned in Usage. And, how do I run the code?
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