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ArithmeticGen.pde
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import gifAnimation.*;
import processing.sound.*;
// * CONSTANTS
// final int NUM_QUESTIONS = 1;
final int NUM_QUESTIONS = 10;
final int BTN_SIZE = 70;
final int BTN_SPACE = 7;
// Shows the looser screen if the percent correct is less than this number
final double LOOSER_BELLOW = 0.70;
final int REPLAY_SAFE = 150;
final int REPLAY_SIZE = 500;
final int STARTBTN_SIZE = 200;
final int STARTBTN_HEIGHT = 700;
// * CLASSES
Stor stor = new Stor();
Test t = new Test(NUM_QUESTIONS, stor);
TransitionIn transitionIn;
TransitionOut transitionOut;
// * GLOABAL VARIABLES
boolean replayTrans = false;
boolean shouldDrawTest = true;
boolean intro = true;
boolean introTrans = false;
void setup() {
size(1000, 1000);
background(255);
shapeMode(CENTER);
textAlign(CENTER);
imageMode(CENTER);
noStroke();
// Default fill color is black
fill(0);
transitionIn = new TransitionIn();
transitionOut = new TransitionOut();
stor._setup(this);
// TODO: Replace this with a solid sans font from google fonts
textFont(stor.nunito);
t._setup();
}
void draw() {
background(255);
if (intro) {
drawIntro();
if (introTrans) {
drawIntroTransition();
}
return;
}
pushMatrix();
imageMode(CORNERS);
image(stor.skeld, 0, 0, width, height);
popMatrix();
// ! Prevents a crash when replaying the game durring a level transition
if (shouldDrawTest)
t._draw();
if (t.done) {
drawEnd();
}
if (replayTrans) {
replayTransition();
}
if (!intro && introTrans) {
drawIntroTransition();
}
}
void mousePressed() {
if(
intro &&
mouseX < width / 2 + STARTBTN_SIZE / 2 &&
mouseX > width / 2 - STARTBTN_SIZE / 2 &&
mouseY < STARTBTN_HEIGHT + STARTBTN_SIZE / 2 &&
mouseY > STARTBTN_HEIGHT - STARTBTN_SIZE / 2
) {
println("intro trans!");
introTrans = true;
return;
}
// If the game is done check if the user clicks on the play again button
if (
t.done &&
mouseX < width - REPLAY_SAFE / 2 &&
mouseX > width - (REPLAY_SIZE / 2 + REPLAY_SAFE) &&
mouseY < height - REPLAY_SAFE / 2 &&
mouseY > height - (REPLAY_SIZE / 2 + REPLAY_SAFE)
) {
reset();
return;
}
// Prevent the user from changing their answer when they have already checked it
if (t.qCheck) return;
String btn = getBtn();
if (btn.equals("x")) {
t.input = "";
return;
} else if (btn.equals("check")) {
t.check();
return;
} else if (btn.equals("Null")) {
return;
}
if (t.input.length() < 12) {
t.input += btn;
}
}
void keyPressed() {
// If the game is complete do not allow keyboard input
if (t.done) {
return;
}
if (Character.isDigit(key) && t.input.length() < 12) {
t.input += key;
}
if (keyCode == BACKSPACE && t.input.length() > 0) {
t.input = t.input.substring(0, t.input.length() - 1);
} else if (keyCode == ENTER || keyCode == RETURN) {
t.check();
}
}
/**
* Should only be called when the mouse has been pressed
*/
String getBtn() {
int cw = width / 2;
int ch = height / 2;
// Half of the btn size
int bh = BTN_SIZE / 2;
// The height of the current row
int h = ch + bh;
boolean bc = mouseX > cw - bh && mouseX < cw + bh;
boolean bl = mouseX > cw - bh * 3 - BTN_SPACE && mouseX < cw - bh - BTN_SPACE;
boolean br = mouseX > cw + bh + BTN_SPACE && mouseX < cw + bh * 3 + BTN_SPACE;
if (!bl && !bc && !br) {
return "Null";
}
// If clicked in the first row
if (mouseY > h - bh && mouseY < h + bh) {
if (bl) {
return "1";
} else if (bc) {
return "2";
} else if (br) {
return "3";
}
}
// If clicked in the second row
h += bh * 2 + BTN_SPACE;
if (mouseY > h - bh && mouseY < h + bh) {
if (bl) {
return "4";
} else if (bc) {
return "5";
} else if (br) {
return "6";
}
}
// If clicked in the 3rd row
h += bh * 2 + BTN_SPACE;
if (mouseY > h - bh && mouseY < h + bh) {
if (bl) {
return "7";
} else if (bc) {
return "8";
} else if (br) {
return "9";
}
}
// If clicked in the last row
h += bh * 2 + BTN_SPACE;
if (mouseY > h - bh && mouseY < h + bh) {
if (bl) {
return "x";
} else if (bc) {
return "0";
} else if (br) {
return "check";
}
}
return "Null";
}
/**
* Draws the end of the game
* if the user has won the game (completed with a certain percent of accuracy)
* they are shown the winner screen
* else they are shown the looser screen
*/
void drawEnd() {
double percent = (double) t.numCorrect / t.numQuestions;
boolean win = percent >= LOOSER_BELLOW;
// First show the transition
if (!transitionIn.done) {
transitionIn.update();
if (transitionIn.opacity > 255) {
if (win) {
stor.Mwinner.play();
} else {
stor.Mdefeat.play();
}
}
} else {
// TODO: Should check if the user has actually won but for now just displays a winner :)
if (win) {
drawWinner();
} else {
drawLooser();
}
drawButtons();
}
}
void drawWinner() {
pushMatrix();
imageMode(CENTER);
image(stor.Mwinner, width / 2, height / 2, width * 1.4, height);
image(stor.player, width / 2, height / 2 + 50);
textSize(24);
fill(255);
text("!rico", width / 2, height / 2 + 200);
popMatrix();
}
void drawLooser() {
pushMatrix();
imageMode(CENTER);
image(stor.Mdefeat, width / 2, height / 2, width * 1.4, height);
image(stor.impostor, width / 2, height / 2 + 50, 300, 300);
textSize(24);
fill(255);
text("When the impostor is susy", width / 2, height / 2 + 300);
popMatrix();
}
// Should be caled when the plyaer has won
// Click to restart
void drawButtons() {
pushMatrix();
imageMode(CENTER);
image(stor.playAgain, width - REPLAY_SAFE, height - REPLAY_SAFE);
popMatrix();
}
/**
* Restes the game and starts a new one
*/
void reset() {
println("RESET");
transitionIn.reset();
transitionOut.reset();
replayTrans = true;
shouldDrawTest = false;
}
void replayTransition() {
if (!transitionIn.done) {
transitionIn.update();
if (transitionIn.opacity > 255) {
shouldDrawTest = true;
double percent = (double) t.numCorrect / t.numQuestions;
boolean win = percent >= LOOSER_BELLOW;
// Setup a new test
t = new Test(NUM_QUESTIONS, stor);
t._setup();
// restart the ending videos
if (win) {
println("winner stopped");
stor.Mwinner.stop();
} else {
println("defeat stopped");
stor.Mdefeat.stop();
}
}
}
if (transitionIn.done) {
transitionOut.update();
}
if (transitionIn.done && transitionOut.done) {
transitionIn.reset();
transitionOut.reset();
replayTrans = false;
}
}
void drawIntro() {
pushMatrix();
imageMode(CORNERS);
image(stor.intro, 0, 0);
popMatrix();
}
void drawIntroTransition() {
if (!transitionIn.done) {
transitionIn.update();
if (transitionIn.opacity > 255) {
intro = false;
}
}
else {
if (!transitionOut.done) {
transitionOut.update();
}
}
if (transitionIn.done && transitionOut.done) {
introTrans = false;
transitionIn.reset();
transitionOut.reset();
}
}