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AStarSolver.pde
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import java.util.AbstractCollection;
import java.util.Comparator;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.PriorityQueue;
public class AStarSolver {
public Maze maze;
public String result;
public AbstractCollection<Node<Maze>> frontier;
public AbstractCollection<Square> closedSquares;
public int nodesCounter;
public int pathLength;
public Boolean manhattan;
/*
* Constructor
* m: The maze to solve
*/
public AStarSolver(Maze m, Boolean manhattan) {
this.maze = m;
this.result = "";
this.manhattan = manhattan;
this.frontier =
new PriorityQueue<Node<Maze>>(
new Comparator<Node<Maze>>() {
public int compare(Node<Maze> s1, Node<Maze> s2) {
Double sf1 = s1.getContent().getCurrState().getF();
Double sf2 = s2.getContent().getCurrState().getF();
Double sh1 = s1.getContent().getCurrState().getH();
Double sh2 = s2.getContent().getCurrState().getH();
if (sf1 > sf2) return 1; else if (sf1 == sf2) {
if (sh1 > sh2) return 1; else if (
sh1 == sh2
) return 0; else return -1;
} else return -1;
}
}
);
this.closedSquares =
new PriorityQueue<Square>(
new Comparator<Square>() {
public int compare(Square s1, Square s2) {
Double sf1 = s1.getF();
Double sf2 = s2.getF();
Double sh1 = s1.getH();
Double sh2 = s2.getH();
if (sf1 > sf2) return 1; else if (sf1 == sf2) {
if (sh1 > sh2) return 1; else if (
sh1 == sh2
) return 0; else return -1;
} else return -1;
}
}
);
}
public String solve() {
return "susy";
// this.maze.initMaze(); //Re-init maze
// Boolean endfound = false;
// this.nodesCounter = 0;
// this.pathLength = 0;
// //Compute F value of Starting square
// if (manhattan) this.maze.getStart()
// .calcManhattanH(); else this.maze.getStart().calcEuclidH();
// this.maze.getStart().calcF();
// //Init data structures
// this.frontier.clear(); //Clear frontier Queue
// ((PriorityQueue<Node<Maze>>) this.frontier).offer(
// new Node<Maze>(this.maze)
// ); //Adding the first node (Start node) (G is at 0, Start to Start = 0)
// this.closedSquares.clear(); //Clear closedSquares
// //Measure run time
// long startTime = System.currentTimeMillis();
// while (!endfound) {
// if (this.frontier.isEmpty()) break; else {
// Node<Maze> current =
// ((PriorityQueue<Node<Maze>>) this.frontier).remove();
// this.maze = (Maze) current.getContent();
// Square currState = this.maze.getCurrState();
// if (
// currState.getCol() == this.maze.getEnd().getCol() &&
// currState.getLine() == this.maze.getEnd().getLine()
// ) {
// Node<Maze> temp = new Node<Maze>(this.maze);
// temp.setFather(current);
// ((PriorityQueue<Node<Maze>>) this.frontier).offer(temp);
// endfound = true;
// } else {
// LinkedList<Node<Maze>> nexts = this.getNextSquares();
// if (!this.closedSquares.contains(currState)) {
// this.closedSquares.add(currState);
// currState.setAttribute("*");
// }
// Iterator<Node<Maze>> x = nexts.iterator();
// while (x.hasNext()) {
// Node<Maze> neighbor = x.next();
// if (
// this.closedSquares.contains(neighbor.getContent().getCurrState())
// ) continue; else {
// if (!this.frontier.contains(neighbor)) {
// neighbor.setFather(current);
// ((PriorityQueue<Node<Maze>>) this.frontier).offer(neighbor);
// this.nodesCounter++;
// }
// }
// }
// }
// }
// }
// long endTime = System.currentTimeMillis();
// long time = endTime - startTime;
// if (this.manhattan) this.result =
// " ___ __ ___ __ __ __ \r\n" +
// " / | __/|_ / |/ /___ _____ / /_ ____ _/ /_/ /_____ _____ \r\n" +
// " / /| || / ______ / /|_/ / __ `/ __ \\/ __ \\/ __ `/ __/ __/ __ `/ __ \\\r\n" +
// " / ___ /_ __| /_____/ / / / / /_/ / / / / / / / /_/ / /_/ /_/ /_/ / / / /\r\n" +
// "/_/ |_||/ /_/ /_/\\__,_/_/ /_/_/ /_/\\__,_/\\__/\\__/\\__,_/_/ /_/ \n"; else this.result =
// " ___ ______ ___ __\r\n" +
// " / | __/|_ / ____/_ _______/ (_)___/ /\r\n" +
// " / /| || / ______ / __/ / / / / ___/ / / __ / \r\n" +
// " / ___ /_ __| /_____/ / /___/ /_/ / /__/ / / /_/ / \r\n" +
// "/_/ |_||/ /_____/\\__,_/\\___/_/_/\\__,_/ \n";
// if (endfound) {
// this.maze.resetGrid();
// Node<Maze> revertedTree =
// ((PriorityQueue<Node<Maze>>) this.frontier).remove();
// revertedTree = revertedTree.getFather();
// this.result += "Path: " + this.maze.getEnd().toString() + "(End) <- ";
// this.pathLength++;
// while (revertedTree.hasFather()) {
// Maze temp = revertedTree.getContent();
// Square state = temp.getCurrState();
// if (!state.equals(this.maze.getEnd())) {
// this.result += state.toString() + " <- ";
// this.maze.getGrid()[state.getLine()][state.getCol()].setAttribute(
// "*"
// );
// this.pathLength++;
// }
// revertedTree = revertedTree.getFather();
// }
// this.result +=
// this.maze.getStart().toString() +
// "(Start) \n" +
// "Path length: " +
// this.pathLength +
// "\nNumber of nodes created: " +
// this.nodesCounter +
// "\nExecution time: " +
// time /
// 1000d +
// " seconds\n";
// this.result += this.maze.printMaze();
// } else {
// this.result += "Failed : Unable to go further and/or end is unreachable.";
// }
// return this.result;
// }
// /*
// * Get the next ("walkables") squares from the given square
// * c: Square from where to get the nexts squares
// */
// public LinkedList<Node<Maze>> getNextSquares() {
// LinkedList<Node<Maze>> res = new LinkedList<Node<Maze>>();
// //Get 4 next squares
// LinkedList<Maze> nexts = this.maze.getCurrState().getNexts();
// int gCurrent = this.maze.getCurrState().getG();
// for (int i = 0; i < nexts.size(); i++) {
// Square tempSq = nexts.get(i).getCurrState();
// if (!this.closedSquares.contains(tempSq)) {
// if (this.manhattan) nexts
// .get(i)
// .getCurrState()
// .calcManhattanH(); else nexts.get(i).getCurrState().calcEuclidH();
// nexts.get(i).getCurrState().incG(gCurrent);
// nexts.get(i).getCurrState().calcF();
// Node<Maze> tempNode = new Node<Maze>(nexts.get(i));
// res.add(tempNode);
// }
// }
// return res;
}
public String getResult() {
if (
this.result == ""
) return "No resolution computed, use the solve method first"; else return this.result;
}
public AbstractCollection<Node<Maze>> getFrontier() {
return this.frontier;
}
/*
* Get the next ("walkables") squares from the given square
* c: Square from where to get the nexts squares
*/
public LinkedList<Node<Maze>> getNextSquares() {
LinkedList<Node<Maze>> res = new LinkedList<Node<Maze>>();
//Get 4 next squares
LinkedList<Maze> nexts = this.maze.getCurrState().getNexts();
int gCurrent = this.maze.getCurrState().getG();
for (int i = 0; i < nexts.size(); i++) {
Square tempSq = nexts.get(i).getCurrState();
if (!this.closedSquares.contains(tempSq)) {
if (this.manhattan) nexts
.get(i)
.getCurrState()
.calcManhattanH(); else nexts.get(i).getCurrState().calcEuclidH();
nexts.get(i).getCurrState().incG(gCurrent);
nexts.get(i).getCurrState().calcF();
Node<Maze> tempNode = new Node<Maze>(nexts.get(i));
res.add(tempNode);
}
}
return res;
}
}