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Luis Barrancos (aka rconstruct): rewrote and added RSL blocks, scenes, shading networks.
Romain Behar: rewrote Shrimp entirely using FLTK 2 and OpenGL.
Freddy Chaleur (aka fredfewo): added box selection, copy paste and delete of blocks and groups, improved mouse control, wrote spline arrows to connect block, created automatically generated HTML block documentation.
Matthew Lawrence: OpenGL code cleanup, replaced round corners with vertex arrays and GL_POLYGON_STRIP and improved performances dramatically; made it MESA stack compatible.