This file contains the current feature set of openage. Please update it accordingly when adding features.
- convert all original media files
- create a csv representation of all gamedata
- generate C structures for media files and gamedata
- flat, infinite terrain rendering
- tile blending (toggle with space)
- placement of a building (right click)
- building selection (control + scrollwheel)
- terrain id modification
- select current terrain (scrollwheel)
- draw selected terrain (left click)
- map scrolling
- arrow keys
- middle mouse button
- screenshots (F2) ->
/tmp/openage_2019-12-31_23-59-59_xx.png
- ingame console
- open with backtick
- readonly log view at the moment
- very inefficient proof of concept rendering
- sound playback (when placing and removing buildings)
- automatic asset reloading by
inotify
- integrated profiler: F12 to start/stop + show results
- unit selecting and moving mode entered by pushing 'm'
- villager functions
- selected villagers place and construct buildings with 'y' which uses current editor building
- villagers can gather resource objects
- selected buildings can train the current editor item by pressing 't'