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Fix GLSL version to access sampler array
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
#version 330 | ||
#version 410 | ||
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const int DEBUG_SHADOWS = 0; | ||
const int MAX_POINT_LIGHTS = 5; | ||
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
#version 330 | ||
#version 410 | ||
|
||
const int DEBUG_SHADOWS = 0; | ||
const int MAX_POINT_LIGHTS = 5; | ||
|