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GIFPlayer.cs
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using System;
using System.Collections;
using System.IO;
using System.Threading;
using UnityEngine;
using UnityEngine.Networking;
namespace NSGIF
{
[ExecuteAlways]
public class GIFPlayer : MonoBehaviour
{
private static readonly int MAIN_TEX_ID = Shader.PropertyToID("_MainTex");
public string filename = "";
public bool playOnEnable = true;
public bool loop = false;
[Range(0.0f, 10.0f)]
public float speed = 1.0f;
public Texture texture => gif?.texture;
public int width => texture ? texture.width : 0;
public int height => texture ? texture.height : 0;
public bool isPaused => player == null;
public bool isLooping => loop;
public bool isPrepared => this.enabled && gif != null;
public int frame => gif != null ? gif.frame : -1;
public int frameCount => gif != null ? gif.frameCount : 0;
public string url { get; private set; }
private Material gifMaterial;
private NSGIF gif;
private string tempPath;
private Coroutine player;
private Thread decodeThread;
private EventWaitHandle waitHandleMain;
private EventWaitHandle waitHandleDecode;
private int delayMillis;
private bool decoderRunning;
public void Play()
{
if (!this.enabled)
{
return;
}
Pause();
player = StartCoroutine(Playback());
}
public void Pause()
{
if (null != player)
{
StopCoroutine(player);
player = null;
}
DestroyDecodeThread();
}
public void Stop()
{
Pause();
gif?.Reset();
gifMaterial?.SetTexture(MAIN_TEX_ID, null);
}
private void OnEnable()
{
gifMaterial = GetComponent<Renderer>()?.sharedMaterial;
if (null == gifMaterial || string.IsNullOrEmpty(filename))
{
this.enabled = false;
return;
}
StartCoroutine(Prepare());
}
private void OnDisable()
{
Stop();
if (null != gif)
{
gif.Dispose();
gif = null;
}
if (!string.IsNullOrEmpty(tempPath))
{
DeleteFile(tempPath);
tempPath = null;
}
DestroyDecodeThread();
}
private void InitialiseDecodeThread()
{
waitHandleMain = new EventWaitHandle(false, EventResetMode.AutoReset);
waitHandleDecode = new EventWaitHandle(false, EventResetMode.AutoReset);
decodeThread = new Thread(Decode);
decodeThread.Name = $"{GetType()}.{gameObject.name}";
decodeThread.Start();
}
private void DestroyDecodeThread()
{
if (decodeThread != null)
{
// Let the thread naturally exit (rather than abort it)
decoderRunning = false;
waitHandleDecode?.Set();
decodeThread = null;
}
if (waitHandleMain != null)
{
waitHandleMain.Dispose();
waitHandleMain = null;
}
if (waitHandleDecode != null)
{
waitHandleDecode.Dispose();
waitHandleDecode = null;
}
}
private static void DeleteFile(string path)
{
if (File.Exists(path))
{
try
{
File.SetAttributes(path, FileAttributes.Normal);
File.Delete(path);
}
catch (Exception e)
{
Debug.LogError($"DeleteFile({path}): {e}");
}
}
}
private IEnumerator Prepare()
{
string path = Application.streamingAssetsPath + "/" + filename;
// path = "file://" + path;
url = path;
if (path.IndexOf("://", StringComparison.Ordinal) >= 0)
{
var req = UnityWebRequest.Get(path);
path = Path.Combine(Application.temporaryCachePath, filename);
req.downloadHandler = new DownloadHandlerFile(path);
tempPath = path;
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
Debug.LogError($"{GetType()}.Prepare: uri={req.uri}, result = {req.result}, error={req.error}");
this.enabled = false;
yield break;
}
}
try
{
gif = new NSGIF(path);
}
catch (System.Exception e)
{
Debug.LogError($"{GetType()}.Prepare: {e}");
this.enabled = false;
}
if (this.enabled && playOnEnable)
{
Play();
}
}
private IEnumerator Playback()
{
if (null == gif)
{
yield break;
}
float lastTime = Time.time;
int animationTimeMillis = gif.DecodeNextFrame();
// After the first frame has been decoded, set it on the material
gifMaterial.SetTexture(MAIN_TEX_ID, gif.texture);
// Only one frame; stop
if (gif.frameCount == 1)
{
yield break;
}
InitialiseDecodeThread();
float elapsedTime = 0.0f;
while (true)
{
float currentTime = Time.time;
elapsedTime += (currentTime - lastTime) * speed;
lastTime = currentTime;
float animationTime = animationTimeMillis / 1000.0f;
while (elapsedTime < animationTime)
{
// WaitForSeconds annoyingly allocates... Skip frames instead
yield return null;
if (null == gif)
{
// If the gif instance was destroyed, stop
goto abort;
}
currentTime = Time.time;
elapsedTime += (currentTime - lastTime) * speed;
lastTime = currentTime;
}
waitHandleDecode.Set();
waitHandleMain.WaitOne();
gif.texture.Apply(false, false);
if (gif.frame == 0)
{
if (!loop)
{
// Reached the end and not looping, stop
goto abort;
}
animationTimeMillis = delayMillis;
elapsedTime = 0.0f;
}
else
{
animationTimeMillis += delayMillis;
}
}
abort:
DestroyDecodeThread();
yield break;
}
private void Decode()
{
decoderRunning = true;
waitHandleDecode.WaitOne();
while (decoderRunning)
{
delayMillis = gif.DecodeNextFrame(false);
WaitHandle.SignalAndWait(waitHandleMain, waitHandleDecode);
}
}
#if UNITY_EDITOR
void OnDrawGizmosSelected()
{
if (!Application.isPlaying)
{
UnityEditor.EditorApplication.QueuePlayerLoopUpdate();
}
}
#endif
}
}