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comet.py
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import pygame
import random
# Comet class
class Comet(pygame.sprite.Sprite):
def __init__(self, comet_event):
super().__init__()
# Define comet image
self.image = pygame.image.load('assets/comet.png')
self.rect = self.image.get_rect()
self.velocity = random.randint(1, 3)
self.rect.x = random.randint(20, 800)
self.rect.y = - random.randint(0, 800)
self.comet_event = comet_event
def remove(self):
self.comet_event.all_comets.remove(self)
# Play sound
self.comet_event.game.sound_manager.play('meteorite')
# Check if all comets are delete
if len(self.comet_event.all_comets) == 0:
# Re init game bar
self.comet_event.reset_percent()
# Add 2 monsters
self.comet_event.game.start()
def fall(self):
self.rect.y += self.velocity
# Check if the comet is out screen
if self.rect.y >= 500:
# Delete comet
self.remove()
# Check if all comets are delete
if len(self.comet_event.all_comets) == 0:
# Re init
self.comet_event.reset_percent()
self.comet_event.fall_mode = False
if self.comet_event.game.check_collision(self, self.comet_event.game.all_players):
# Delete comet
self.remove()
# Add damage
self.comet_event.game.player.damage(20)