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build_pipeline.Plugins.csproj
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build_pipeline.Plugins.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
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<HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath>
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<HintPath>Library\FacebookSDK\Facebook.Unity.Settings.dll</HintPath>
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<HintPath>Assets\Plugins\UnityChannel\ChannelPurchase.dll</HintPath>
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<HintPath>Assets\Plugins\UnityPurchasing\Bin\Purchasing.Common.dll</HintPath>
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<HintPath>Assets\Plugins\UnityPurchasing\Bin\Stores.dll</HintPath>
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<HintPath>Assets\Plugins\UnityPurchasing\Bin\Apple\Apple.dll</HintPath>
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<HintPath>Assets\Plugins\UnityPurchasing\Bin\Facebook\FacebookStore.dll</HintPath>
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<HintPath>Assets\Plugins\UnityPurchasing\Bin\Security\live\Security.dll</HintPath>
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<HintPath>Assets\Plugins\UnityPurchasing\Bin\Tizen\Tizen.dll</HintPath>
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<Reference Include="winrt">
<HintPath>Assets\Plugins\UnityPurchasing\winrt\winrt.dll</HintPath>
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<Compile Include="Assets\Plugins\UnityChannel\XiaomiSupport\AppStoreSettings.cs" />
<Compile Include="Assets\Plugins\UnityPurchasing\script\ComboBox.cs" />
<Compile Include="Assets\Plugins\UnityPurchasing\script\Demo\DemoInventory.cs" />
<Compile Include="Assets\Plugins\UnityPurchasing\script\IAPButton.cs" />
<Compile Include="Assets\Plugins\UnityPurchasing\script\IAPConfigurationHelper.cs" />
<Compile Include="Assets\Plugins\UnityPurchasing\script\IAPDemo.cs" />
<Compile Include="Assets\Plugins\UnityPurchasing\script\IAPListener.cs" />
<Compile Include="Assets\Plugins\UnityPurchasing\script\PurchasingCheck.cs" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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