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Solana conflicts with WebGL multiplayer SDK like Photon Fusion. #229
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Confirmed, found it yesterday. There is a version conflict between the websocket-sharp-latest and websocket-sharp, which appeared after installing Cloud Code. I have tried everything. |
@vpantw did you find any solution? |
No, I have excluded installing Cloud Code at this stage. The rest works.. |
I solved removing websocket-sharp.dll in a photon folder... it's because there are 2 websocket files |
Is the issue solved??? |
This SDK conflicts with any other package that needs a WebSocket-sharp DLL, such as any WebGL multiplayer SDK, such as Unity Netcode and Fusion. Solana SDK has some odd, modified version of the DLL, so removing the others won't solve the problem because the one delivered with this product doesn't work as expected and breaks any WebGL multiplayer game. You cannot remove the one shipped with Solana SDK because it breaks the build.
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