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Inital camera/viewport/render position, rotation and zoom #16

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pw-64 opened this issue Jun 14, 2024 · 0 comments
Open

Inital camera/viewport/render position, rotation and zoom #16

pw-64 opened this issue Jun 14, 2024 · 0 comments

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@pw-64
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pw-64 commented Jun 14, 2024

Is it possible to set the inital state to slightly zoomed out, enough to rotate the model while keeping it within view? When I need to go though ~100 models each time, it's a bit annoying to zoom out every single time before I can check all the faces' textures to make sure it was created properly.

tldr; Is there a config value somewhere to set an inital camera position / rotation / zoom level / ... ?

Btw, thank you for making this. It is very helpful - my previous method was opening terminal and typing pview path/to/the/model.glb every time I want to have a look. This makes it a lot faster to get work done, so thank you.

@pw-64 pw-64 changed the title Scale Inital camera/viewport/render position, rotation and zoom Jun 14, 2024
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