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7.2 Add an FX
Davide Magni edited this page Sep 1, 2016
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1 revision
Add an Effect in a selected Instrument Send FX slot.
send_fx(<fx_type>, <slot>)
-
fx_type
Use one of the constants declared under$ENGINE_PAR_SEND_EFFECT_TYPE
section in KSP Reference Manual. -
slot
FX slot to insert the Effect in. Slots are zero-based, so this will be a number from 0 to 7.
Add an Effect in a selected Bus Insert FX slot.
bus_fx(<fx_type>, <fx_subtype>, <slot>, <bus>)
-
fx_type
Use one of the constants declared under$ENGINE_PAR_EFFECT_TYPE
section in KSP Reference Manual. -
fx_subtype
Some Effects, such as Filters, require a Subtype to be specified. If the effect you are dealing with requires a Subtype, just write here the specific constant (please refer to KSP Reference Manual for all the available constants). If the Effect does not require any Subtype, use the constantNONE
. -
slot
FX slot to insert the Effect in. Slots are zero-based, so this will be a number from 0 to 7. -
bus
Zero-based index of the Bus to add the Effect to. KSP constantNI_BUS_OFFSET
is not required!
Add an Effect in a selected Instrument Insert FX slot.
insert_fx(<fx_type>, <fx_subtype>, <slot>)
-
fx_type
Use one of the constants declared under$ENGINE_PAR_EFFECT_TYPE
section in KSP Reference Manual. -
fx_subtype
Some Effects, such as Filters, require a Subtype to be specified. If the effect you are dealing with requires a Subtype, just write here the specific constant (please refer to KSP Reference Manual for all the available constants). If the Effect does not require any Subtype, use the constantNONE
. -
slot
FX slot to insert the Effect in. Slots are zero-based, so this will be a number from 0 to 7.
Add an Effect in a selected Instrument Group FX slot.
group_fx(<fx_type>, <fx_subtype>, <slot>, <group>)
-
fx_type
Use one of the constants declared under$ENGINE_PAR_EFFECT_TYPE
section in KSP Reference Manual. -
fx_subtype
Some Effects, such as Filters, require a Subtype to be specified. If the effect you are dealing with requires a Subtype, just write here the specific constant (please refer to KSP Reference Manual for all the available constants). If the Effect does not require any Subtype, use the constantNONE
. -
slot
FX slot to insert the Effect in. Slots are zero-based, so this will be a number from 0 to 7. -
group
ID of the Group to add the Effect to.
EFFECT_TYPE_PHASER
EFFECT_TYPE_CHORUS
EFFECT_TYPE_FLANGER
EFFECT_TYPE_REVERB
EFFECT_TYPE_DELAY
EFFECT_TYPE_IRC {Convolution}
EFFECT_TYPE_GAINER
EFFECT_TYPE_NONE {empty slot}
EFFECT_TYPE_FILTER
EFFECT_TYPE_COMPRESSOR
EFFECT_TYPE_LIMITER
EFFECT_TYPE_INVERTER
EFFECT_TYPE_SURROUND_PANNER
EFFECT_TYPE_SHAPER {Saturation}
EFFECT_TYPE_LOFI
EFFECT_TYPE_STEREO {Stereo Modeller}
EFFECT_TYPE_DISTORTION
EFFECT_TYPE_SEND_LEVELS
EFFECT_TYPE_PHASER
EFFECT_TYPE_CHORUS
EFFECT_TYPE_FLANGER
EFFECT_TYPE_REVERB
EFFECT_TYPE_DELAY
EFFECT_TYPE_IRC {Convolution}
EFFECT_TYPE_GAINER
EFFECT_TYPE_SKREAMER
EFFECT_TYPE_ROTATOR
EFFECT_TYPE_TWANG
EFFECT_TYPE_CABINET
EFFECT_TYPE_AET_FILTER
EFFECT_TYPE_TRANS_MASTER
EFFECT_TYPE_BUS_COMP
EFFECT_TYPE_TAPE_SAT
EFFECT_TYPE_SOLID_GEQ
EFFECT_TYPE_JUMP
EFFECT_TYPE_FB_COMP
EFFECT_TYPE_NONE {empty slot}