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Equipment
Craft to Exile adds many different weapon types that have unique properties. Note that any weapon without the Mine and Slash attributes will do next to no damage. Please find an appropriate weapon before adventuring.
Furthermore, it is possible to enchant weapons and armour, but combat-based enchantments such as Power and Sharpness will not have any effect. A popular enchantment, however, is Unbreaking!
- Cloth - typically for spell casters.
- Leather - defensive yet nimble - for rogues and archers.
- Plate - heavy but sturdy, great for adventurers who want to get in close.
- Sword - the sword is nimble and easy to use.
- Axe - the axe is powerful but uses a lot of energy.
- Hammer - the hammer is heavy but hits in an area.
- Staff - the staff is ranged, but requires mana to use.
- Crossbow - the crossbow is energy-efficient.
- Bow - the bow requires a lot of energy to use but is powerful.
- Shield - can be right clicked (held) to reduce damage taken (no audible sound).
- Torch - don't mistaken these for vanilla torches - can be right clicked (held) while holding to restore energy and mana.
In Craft to Exile, there are three alternative types that gear can roll.
Likely the first type of equipment you'll encounter, set gear will provide bonus stats when more than one piece of the same set is equipped at the same time.
Runewords are powerful but require 3 things:
- A runed gear (gear with sockets).
- An awakened runeword (lists the required runes in a specific order).
- The correct runes (musn't be greater than the level of the gear). Using the runes on the gear at a modify station in the correct order will let you use the awakened runeword (also at the modify station) on that runed gear.
Uniques are very powerful, and very rare. Stronger uniques are gated behind stronger dimensions, and in some cases, maps.
The wiki is a WIP. Feel free to drop by my Discord and give any suggestions!