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Mana Battery Frostsparker
Author: Mahj
This build revolves around the Mana Battery talent, which converts a percentage of damage taken into damage against Mana. Innately, Storm and Ocean have synergies with Mana - Ocean can apply Cold Essence stacks which give us Mana Regen, and both trees have spells that scale off of Mana. However, access to Storm's spell, Battery Fusillade, is only available at level 40, earliest, which makes this unfeasible for a starter build. As such, this build relies on Chilling Field and Lightning Totems for AOE damage, and Lightning Spear for single target damage. The Static effect applied by Lightning Totems synergizes well with Lightning Spear and can carry you from level 1-50!
Put one point into Lightning Spear and save your points until level 10. Levels 1-10 shouldn't be too difficult, you can reach level 15-20 with ease just by following the Prelude (Overworld Chapter) in the quest book (Hotkey: P).
- Early: Lightning Totem + Chilling Field, and Lightning Spear
- Late: (Early) + Battery Fusillade + Storm Spells
- Mana Battery (reduces damage by expending mana)
- Health or Magic Shield
You want the following core stats:
- Intelligence
- Wisdom
- More Intelligence
I usually do a 2:1 or 3:1 ratio. You may need to adjust for equipment stat requirements.
- Primary: Storm
- Secondary: Ocean
Save your points and unlock Lightning Totem and Chilling Field at level 10. At level 15 you will be able to put points into Totem Static, Static (effect), and Galvanic Arc. This is when the build starts to take off. Make sure to max out Galvanic Arc before Lightning Spear! Slow enemies with Chilling Field, apply Static using Lightning Totem, and finish off stragglers with Lightning Spear + Galvanic Arc. You can also grab Electric Prowess (Lightning Spear Synergy) to help with sustain.
You will want to grab Quick Charge and Recharge. Have at least a single point in Recharge, and put many points into Quick Charge!
Eventually unlock Power Surge at level 30. We don't want Critical Surge because we're using the Power Overwhelming Talent Tree node.
Once you reach about level 55, you will be able to unlock Battery Fusillade + Overcharge. This spell will usually melt small groups of enemies and is fantastic for maps. You may also want to grab Electrical Discharge if you find yourself having trouble with single target DPS.
After maxing Battery Fusillade and its synergy, you can slowly work on maxing out the other spells. Feel free to experiment from that point on!
- Starting on the top side of the tree is a no-brainer since we're going Mana Battery early.
- Start by grabbing the Spell Damage clusters, Power Overwhelming, and Magical Life near the start on the left side, then slowly move towards Mana Battery, grabbing Mana nodes along the way.
- We take Magical Life because chances are we'll be wearing cloth armor which provides Magic Shield. This will make gearing a little easier and beef up our Health pool at the same time.
- Don't skimp out on Health nodes, as Mana Battery doesn't prevent all damage from going through.
- Eventually, you will want to get Spell Lifesteal to upkeep your health pool.
- Other possible nodes: Arcane Devotion + Harmony if you're going Magic Shield.
- Early on, you'll want to find equipment with lots of Health or Magic Shield. Survivability is key in the early stages since you shouldn't have too much trouble with Chilling Field + Lightning Totem doing damage.
- Eventually you'll want equipment with lots of Mana and Spell Damage. You can also find Lightning Spell Damage and Frost Spell Damage.
- If you can find good item bases, Radiance [Ita + Mos + Rah] and Static [Cen, Ano, Goh] are decent Runewords.
- Later on, good uniques to keep an eye out for are: Stone of Jordan Ring (provides a large boost to Mana, Spell Damage, and + All Skills), Lidless Wall Torch (provides CDR, and + All Skills). You could also try to find the Tal Rasha's Wrappings set which would synergize well with this build, while also providing some Magic Find.
To be honest, Battery Fusillade is a pretty powerful end-game spell already. And this build provides plenty of defenses for mapping. You could opt to go for Magic Shield at this point to have more eHP, and/or start building towards crit.
The wiki is a WIP. Feel free to drop by my Discord and give any suggestions!