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Mob Affixes
mahjerion edited this page Oct 27, 2021
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In Craft to Exile [Dissonance], mobs have a chance to roll affixes, which modify the mob's stats. The likelihood of receiving an affix depends on the mobs rarity. In general, mobs of higher rarity have a higher chance of receiving an affix.
The maximum number of affixes a mob can have at any time is 2 (a prefix + a suffix).
- The weight determines the chance that an affix is rolled, based against the weight of the other affixes.
- The stats are the modifiers the mob receives if it rolls the affix.
- The multipliers (denoted by 1.0x, etc.) are a relative indicator of how much of the stat the mob is receiving. 1.0x is the standard.
Affix | Weight | Stat I | Stat II | Stat III | Stat IV |
---|---|---|---|---|---|
Accurate | 1000 | + Dodge Ignore (3.0x) | |||
Cold | 750 | + Frost Damage (0.33x) | + Frost Resist (1.0x) | ||
Deadly | 1000 | + Physical Damage Percent (1.5x) | + Armor Penetration (1.5x) | ||
Deterministic | 750 | + Dodge Ignore (1.0x) | + Critical Hit Chance (3.0x) | ||
Evasive | 1000 | + Dodge (3.0x) | |||
Flaming | 750 | + Fire Damage (0.33x) | + Fire Resist (1.0x) | ||
Lightning | 750 | + Lightning Damage (0.33x) | + Lightning Resist (1.0x) | ||
Massive | 1000 | + Health (1.0x) | + Health Percent (1.5x) | ||
Prismatic | 500 | + Frost Damage (0.1x) | + Fire Damage (0.1x) | + Lightning Damage (0.1x) | + Nature Damage (0.1x) |
Regenerative | 1000 | + Health Regeneration (3.0x) | |||
Resistant | 1000 | + Armor (1.0x) | + Elemental Resists (1.5x) | ||
Sanguine | 750 | + Armor Penetration (3.0x) | + Life on Hit (1.0x) | ||
Venomous | 750 | + Nature Damage (0.33x) | + Nature Resist (1.0x) |
Affix | Weight | Stat I | Stat II | Stat III |
---|---|---|---|---|
of Conductivity | 500 | + Frost Damage (0.25x) | + Lightning Damage (0.25x) | |
of Elemental Resistance | 1000 | + Elemental Resists (2.0x) | ||
of Harsh Winter | 750 | + Physical Dispersion* (1.0x) | + Frost Damage (0.25x) | + Frost Penetration (1.5x) |
of Leeching | 1000 | + Lifesteal (3.0x) | + Life On Hit (1.0x) | |
of Liquid Death | 500 | + Frost Damage (0.25x) | + Nature Damage (0.25x) | |
of Mountains | 1000 | + Health (3.0x) | ||
of Raging Volcano | 750 | + Physical Dispersion* (1.0x) | + Fire Damage (0.25x) | + Fire Penetration (1.5x) |
of Retribution | 500 | + Fire Damage (0.25x) | + Lightning Damage (0.25x) | |
of Rock Skin | 1000 | + Armor (2.0x) | + Armor Percent (2.0x) | |
of Scalding | 500 | + Frost Damage (0.25x) | + Fire Damage (0.25x) | |
of the Cobra | 750 | + Physical Dispersion* (1.0x) | + Nature Damage (0.25x) | + Nature Penetration (1.5x) |
of the Sniper | 1000 | + Armor Penetration (1.5x) | + Dodge Ignore (1.5x) | |
of Thunder Strikes | 750 | + Physical Dispersion* (1.0x) | + Lightning Damage (0.25x) | + Lightning Penetration (1.5x) |
of Toxic Fumes | 500 | + Fire Damage (0.25x) | + Nature Damage (0.25x) | |
of Venom Shock | 500 | + Lightning Damage (0.25x) | + Nature Damage (0.25x) |
* - Physical Dispersion converts all of the mob's physical damage to the element with the highest damage.
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