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Mob Affixes

mahjerion edited this page Oct 27, 2021 · 35 revisions

In Craft to Exile [Dissonance], mobs have a chance to roll affixes, which modify the mob's stats. The likelihood of receiving an affix depends on the mobs rarity. In general, mobs of higher rarity have a higher chance of receiving an affix.

The maximum number of affixes a mob can have at any time is 2 (a prefix + a suffix).


  • The weight determines the chance that an affix is rolled, based against the weight of the other affixes.
  • The stats are the modifiers the mob receives if it rolls the affix.
  • The multipliers (denoted by 1.0x, etc.) are a relative indicator of how much of the stat the mob is receiving. 1.0x is the standard.

Prefixes

Affix Weight Stat I Stat II Stat III Stat IV
Accurate 1000 + Dodge Ignore (3.0x)
Cold 750 + Frost Damage (0.33x) + Frost Resist (1.0x)
Deadly 1000 + Physical Damage Percent (1.5x) + Armor Penetration (1.5x)
Deterministic 750 + Dodge Ignore (1.0x) + Critical Hit Chance (3.0x)
Evasive 1000 + Dodge (3.0x)
Flaming 750 + Fire Damage (0.33x) + Fire Resist (1.0x)
Lightning 750 + Lightning Damage (0.33x) + Lightning Resist (1.0x)
Massive 1000 + Health (1.0x) + Health Percent (1.5x)
Prismatic 500 + Frost Damage (0.1x) + Fire Damage (0.1x) + Lightning Damage (0.1x) + Nature Damage (0.1x)
Regenerative 1000 + Health Regeneration (3.0x)
Resistant 1000 + Armor (1.0x) + Elemental Resists (1.5x)
Sanguine 750 + Armor Penetration (3.0x) + Life on Hit (1.0x)
Venomous 750 + Nature Damage (0.33x) + Nature Resist (1.0x)

Suffixes

Affix Weight Stat I Stat II Stat III
of Conductivity 500 + Frost Damage (0.25x) + Lightning Damage (0.25x)
of Elemental Resistance 1000 + Elemental Resists (2.0x)
of Harsh Winter 750 + Physical Dispersion* (1.0x) + Frost Damage (0.25x) + Frost Penetration (1.5x)
of Leeching 1000 + Lifesteal (3.0x) + Life On Hit (1.0x)
of Liquid Death 500 + Frost Damage (0.25x) + Nature Damage (0.25x)
of Mountains 1000 + Health (3.0x)
of Raging Volcano 750 + Physical Dispersion* (1.0x) + Fire Damage (0.25x) + Fire Penetration (1.5x)
of Retribution 500 + Fire Damage (0.25x) + Lightning Damage (0.25x)
of Rock Skin 1000 + Armor (2.0x) + Armor Percent (2.0x)
of Scalding 500 + Frost Damage (0.25x) + Fire Damage (0.25x)
of the Cobra 750 + Physical Dispersion* (1.0x) + Nature Damage (0.25x) + Nature Penetration (1.5x)
of the Sniper 1000 + Armor Penetration (1.5x) + Dodge Ignore (1.5x)
of Thunder Strikes 750 + Physical Dispersion* (1.0x) + Lightning Damage (0.25x) + Lightning Penetration (1.5x)
of Toxic Fumes 500 + Fire Damage (0.25x) + Nature Damage (0.25x)
of Venom Shock 500 + Lightning Damage (0.25x) + Nature Damage (0.25x)

* - Physical Dispersion converts all of the mob's physical damage to the element with the highest damage.

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