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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

Updates

  • Introducing Harmony 3.0... Age of Exile has been completely revamped! With a new end-game system and a totally new system for spells and talents, Harmony has never been so ARPG-focused before! See the general changes below!
  • A completely new skill system. Instead of leveling skills to learn them, you can find skill GEMS and support gems. Just like in POE!
  • Instanced Dungeons... AND TEAM DUNGEONS! Maps rewamped like never before...
  • A profession system such as Blacksmith, Cook, Alchemist, and more! All from Age of Exile.
  • A brand new Talent Tree with new interesting stats!
  • We now also have loadouts! Save multiple characters per account and easily switch between them!
  • A new dimension arrives! Visit the Hell dimension thanks to World of Exile. You can enter this dimension after defeating the Ender Dragon.
  • Mob level scales with distance now instead of to player in the Overworld.
  • New dimension progression: Overworld (1-15), Bumble (5-20), Nether (15-25), End (25-30), Hell (30-40).
  • Boss mobs now have a static level.
  • With the inclusion of loadouts, reset potions are slightly more expensive.
  • XX Fix quests.
  • XX Add quests for dungeons + skill gems + hell.
  • XX Fix datapacks for AOE.

Mod Updates

  • Updated Fabric API, Cloth Config API, Architectuary, WTHIT, MaLiLib, KubeJS, Konkrete, Item Scroller, Inventory HUD+, Hardcore Questing Mode, GeckoLib, FancyMenu, Fabric Language Kotlin, Auth Me, Enhanced Celestials, Compact Status Effects, AppleSkin, ItemFlexer, Age of Exile, Anti Mob Cheese, Library of Exile, World of Exile, Xaero's, Chat Heads, Polymorph, FLAN.

Fixes

  • Crash from HQM should be resolved when making a new world.

[2.3.2] - 2021-12-10

Known Issues

  • Creating a new singleplayer world often results in a crash. To resolve this issue, go into your modpack folder, then your saves folder, then find the new world you just created. Delete the "hqm" folder, then boot up the modpack and try joining the world again. This should fix it.

Updates

  • Xaero's Update Alert: back up your Xaero's Waypoints and WorldMap folders!

Mod Updates

  • Updated to Fabric Loader 0.12.11 to patch a vulnerability. Please update to this version ASAP.
  • Updated Inventory Profiles Next, Xaero's, Craftable Horse Armour & Saddles.
  • Removed MobZ.

[2.3.1b] - 2021-11-30

Known Issues

  • Creating a new singleplayer world often results in a crash. To resolve this issue, go into your modpack folder, then your saves folder, then find the new world you just created. Delete the "hqm" folder, then boot up the modpack and try joining the world again. This should fix it.

Updates

  • Xaero's Update Alert: back up your Xaero's Waypoints and WorldMap folders!
  • Disabled temporary spawners setting.

Mod Updates

  • Updated Chat Heads, FancyMenu, FLAN, GeckoLib, KubeJS, Xaero's, Rhino, Architectuary, Phosphor.
  • Replaced Inventory Profiles with Inventory Profiles Next.

[2.3.1] - 2021-11-03

Known Issues

  • Creating a new singleplayer world often results in a crash. To resolve this issue, go into your modpack folder, then your saves folder, then find the new world you just created. Delete the "hqm" folder, then boot up the modpack and try joining the world again. This should fix it.

Updates

  • Xaero's Update Alert: back up your Xaero's Waypoints and WorldMap folders!
  • Tons of new dungeons to explore thanks to When Dungeons Arise!
  • Piglin Beasts now have a 3% chance to spawn from gold ores instead of 1%
  • Piglin Beasts now have a 5% chance to spawn when killing too many piglins instead of 3%.

Mod Updates

  • Updated Xaero's.
  • Added When Dungeons Arise.
  • Added Better Third Person.

[2.3.0] - 2021-10-20

Known Issues

  • NOTE: It is HIGHLY recommended that you make a NEW WORLD for this update.
  • Creating a new singleplayer world often results in a crash. To resolve this issue, go into your modpack folder, then your saves folder, then find the new world you just created. Delete the "hqm" folder, then boot up the modpack and try joining the world again. This should fix it.

Updates

  • 3 new bosses have been added through Bosses of Mass Destruction, each with their own very unique mechanics! Find the Night Lich in cold biomes in the Overworld, the Nether Gauntlet in the Nether, and Obsidilith on End islands! These new powerful bosses provide even more loot than other bosses and have new and interesting mechanics!
  • Added new quests for the new bosses.
  • Added a new weekly quest for the new bosses. Kill the bosses every week for unique crates!
  • Enhanced Celestials is replacing Crimson Moon which had a slew of bugs. Enhanced Celestials has more to offer such as Blood Moons, Harvest Moons, AND Blue Moons!!! Blood Moons increase mob spawns and prevent sleeping, Harvest Moons increase crop growth rate and crop drop rate, and Blue Moons applies the luck effect to all NON monster entities (chests!).
  • A few new structures have been added by Mo' Structures!
  • New dungeons from YUNG's Better Dungeons have been added!
  • Opening chests reduces the XP penalty in the same chunk. Before, killing many mobs in a tower would reduce the XP gained even though players were "honestly" climbing the tower. This should alleviate those issues.
  • Mob spawners now have a shorter cooldown of 15 minutes after triggering, down from 60 minutes.
  • Sodium compatibility has been improved.
  • Players now receive an Orb of Ascendancy from the first quest. The first quest also briefly explains what it does and how to get them.
  • Boss kill quests now have a level indicator in the title, letting you know what the minimum level spawn is for the boss.
  • Improved quest description for "Setting Up Camp".

Mod Updates

  • Updated Fabric Loader version to 0.11.7.
  • Updated Adorn, Anti Mob Cheese (formerly Balance of Exile), AppleSkin, Architectury API, Cinderscapes, Cloth API, CraftPresence, Enchantment Descriptions, Fabric Language Kotlin, Fabric Waystones, FancyMenu, FerriteCore, Flan, Hardcore Questing Mode, Inventory HUD+, Konkrete, KubeJS, Mo' Structures, Mod Menu, Oh The Biomes You'll Go, Polymorph, Repurposed Structures, Rhino, The Bumblezone, Traverse, Wild World, WTHIT, Xaero's, YUNG's API, YUNG's Better Strongholds, Library of Exile.
  • Added YUNG's Better Dungeons.
  • Added Bosses of Mass Destruction.
  • Added GeckoLib.
  • Added Enhanced Celestials.
  • Removed lootbeams.
  • Removed Crimson Moon.

Fixes

  • Modpack now uses Fabric loader correctly instead of having to use Jumploader through Forge. This should fix problems when starting the modpack, especially with MultiMC.
  • Trade station dupe bug has been fixed.
  • Fixed some waystone crashes.
  • Various questing bugs have been fixed, including repeatable quests messing up.
  • Some biome fixes from BYG update.
  • Polymorph fixes.
  • Some structure fixes from Repurposed Structures.
  • Fir Planks are burnable.

[2.2.4b] - 2021-07-28

Fixes

  • Set default Fabric loader version to the correct one through Jumploader configs.

[2.2.4] - 2021-07-28

Mod Updates

  • Updated FLAN, Xaero's, Art of Alchemy, BCLib, Better Ping Display, Iron Chests, Mod Menu.

Fixes

  • Fixed Ender Heart being uncraftable.

[2.2.3b] - 2021-06-25

Mod Updates

  • Added BCLib.

[2.2.3] - 2021-06-25

Updates

  • Small update that should improve performance a bit.

Mod Updates

  • Updated The Bumblezone, FLAN, BetterEnd, Patchouli, KubeJS, Architectury.
  • Added Entity Culling.
  • Added FerriteCore.

[2.2.2] - 2021-06-17

Updates

  • Waystones had a rewrite and should be a lot more stable (a lot of the previous bugs have been squashed). Still be on the lookout for new bugs though.
  • Disabled the Dank dock recipe. Was not working properly and the author isn't going to fix it for 1.16.
  • Removed Dank dock from quest.
  • FLAN now deletes inactive claims after 30 days. This only applies if you have less than 5000 blocks worth of claims.

Mod Updates

  • Updated AdventureZ, Repurposed Structures, The Bumblezone, Roughly Enough Resources, Lithium, Gunpowder, YUNG's Better Mineshafts, FLAN, Fabric API, Rhino, KubeJS, Architectury, WTHIT, Waystones, Rhino.

Fixes

  • Fixed uncompletable Philsopher's Stone quest.
  • Removed Healer Mages from the Dark Dungeon's spawning pool. They would sometimes kill themselves, causing the wave to stall.

[2.2.1d] - 2021-06-06

Updates

  • Mimic recipe is now a lot more expensive.
  • Mimic cores now have a 5% drop chance.

Mod Updates

  • Updated KubeJS, AdventureZ, REI, Repurposed Structures.

Fixes

  • Thrown rock crash fixed.

[2.2.1c] - 2021-06-01

Updates

  • New mobs from AdventureZ!

Mod Updates

  • Updated FlytreLib, Player Events, Architectury, REI, Xaero's Minimap, AdventureZ, WTHIT, Adorn, Flan.

Fixes

  • Fixed some uncompletable quests (hopefully).
  • Several small Flan fixes.

[2.2.1b] - 2021-05-27

Mod Updates

  • Downgraded Age of Exile.

Fixes

  • Fixed issue with Age of Exile items.

[2.2.1] - 2021-05-27

Updates

  • New mob type: Mimics! Rarely find these creatures in place of chests. Upon interaction, they'll come to life and attack you. Killing them will drop loot! If you kill enough of them, you may be able to have one as a pet... :)
  • New cave, mineshaft, and stronghold generation thanks to YUNG's mods!
  • Improved compatibility of Enchantment Descriptions.
  • Death chest is now a white shulker box instead of the vanilla chest.
  • Animals and villagers should be interactable in claims by default.
  • Spawner mobs now give 75% of their EXP and drops instead of 50%, but are only active for 5 minutes at a time. The cooldown for spawners is currently 1 hour.
  • The favor system has been disabled.

Mod Updates

  • Updated BetterEnd, Origins, Architectury, DragonLoot, Fabric API, Gunpowder, FlytreLib, Cloth Config API, FLAN, KubeJS, Rhino, WTHIT, Xaero's, BYG, Cardinal Components, Enchantment Descriptions, Player Events, The Bumblezone, Patchouli, Go Fish, Clear Skies, Fast Furnace for Fabric, Adorn, Wolves With Armor, Age of Exile, Balance of Exile, Charm, Charmonium, Compact Status Effects, Dank Storage Fabric, Library of Exile, Dynamic FPS, Illuminations, Light Overlay, MaLiLib, Music Duration Reducer, Pet Owner, RandomPatches.
  • Added YUNG's mods: Better Caves, Better Mineshafts, Better Strongholds, and API.
  • Added Mimics.
  • Removed Disable Custom Worlds Advice - Random Patches now takes care of this.

Fixes

  • Death chests should now be interactable in claims.
  • Some Dank issues should be fixed.
  • Fixed a bug with no XP gain when a certain amount of favor was reached.

[2.2.0b] - 2021-05-06

Fixes

  • Fixed Better End generator issue.

[2.2.0] - 2021-05-06

Updates

  • Updated to 1.16.5 (finally). Should be able to update most mods to their latest versions. Bugs may occur.
  • Replaced Project: Save the Pets! with configuration from Charm. It's not as good, but we can't use P:StP since it's only for 1.16.4.
  • Set default WTHIT/WAILA to show fluid information.
  • Updated Meowstard Cat's server info.

Mod Updates

  • Updated Architectury, Fabric API, Repurposed Structures, FLAN, Gunpowder, Gunpowder Teleport, Xaero's, The Bumblezone, REI, Cardinal Components, Gunpowder SleepVote, BetterEnd, RER, Origins, WTHIT, Phosphor, Better Nether, EditSign, KubeJS, Rhino, XP Storage, CraftPresence, Illuminations.
  • Removed Better Weather.
  • Removed Project: Save the Pets! - replaced by Charm config.

Fixes

  • Fixed Gunpowder config causing crashes.
  • Fixed weird text in WTHIT.
  • Teleport fixes if you choose to enable them.
  • Some crashes have been resolved (such as Phosphor and Origins crashes).
  • There should be plenty of Better Nether and BetterEnd fixes.

[2.1.2c] - 2021-04-15

Updates

  • Increased damage of Swords, Crossbows, and Bows.
  • Reduced max damage of Hammers slightly, and reduced their minimum damage greatly.
  • Scaled down the power of Hammer uniques.
  • Ork can now drop magic loot crates rarely.
  • Blackstone Golem and the AdventureZ Dragon now commonly drop rare loot crates, and less commonly, unique crates.
  • Added a recipe: you can now craft Dragon Eggs using Dragon Scales.
  • Reduced drop rate of Dragon Scales from the Ender Dragon.
  • Added compatibility for the new Dragon Scale weapons and Upgraded Dragon Chestplate (elytra armor).
  • Added compatibility for the MobZ weapons (not armors yet).

Mod Updates

  • Updated WTHIT, Architectury, Gunpowder, Fabric API, Xaero's.

Fixes

  • Fixed weird text showing up on WTHIT.
  • Fixed crafting recipes for Dragon Scale, Netherite, and Gilded Netherite armor so they'll properly apply stat changes.
  • Replaced Piglin mob in the Dark Dungeon spawners since they would sometimes convert to a Zombie Piglin and bug out the spawner.
  • Fixed Frostbreath unique.
  • Fixed custom stats not applying to the Blackstone Golem properly. It's going to be a lot tougher now.
  • Disabled spetholeum from Allure which was causing crashes.

[2.1.2b] - 2021-04-12

Mod Updates

  • Undo Age of Exile update.

Fixes

  • Fixed crashes on world creation.

[2.1.2] - 2021-04-12

Updates

  • Sorry it's been a while since the last update. This update will act as a stepping stone until the new Age of Exile update is out (which adds a lot of content!). Stay tuned.
  • I've updated the default GUI. The mini-map is now on the right and we're now using the RPG gui rather than the vanilla GUI. I mainly did this because you get more information out of the RPG HUD (level, EXP bar, area level) which you wouldn't get with the vanilla-style HUD. I've also added Inventory HUD+ which provides some more info. All of these changes are configurable in the mod menu, so feel free to change it back if you don't like it.
  • Reduced the maximum damage of Hammers by about 15%.
  • Reduced strength of Ork mobs.
  • Creepers now spawn more regularly.
  • A new AdventureZ mob is introduced: the Dragon.
  • Dark Dungeon wave that provides unique loot crates now provides rare loot crates instead.

Mod Updates

  • Updated WTHIT, Repurposed Structures, Jumploader, Mo' Structures, Blur, Smooth Boot, Architectury, ItemFlexer, Origins, Xaero's, Curios API, FLAN, Fabric API, Gunpowder Teleport (Server), Gunpowder Base (Server), Cloth Config API, Illuminations, BYG, REI, Architectury, AdventureZ, Creeper Spores, Lib Block Attributes, Player Roles, Where Is It, lootbeams, Cloth API, Inmis, Mod Menu, Age of Exile.
  • Added Inventory HUD+.
  • Added Cardinal Components API.

Fixes

  • Fixed Hypnos messages appearing funky.
  • Replaced mages, slimes, summoners, and creepers in Dark Dungeon wave spawners. This should drastically reduce the chance of "broken" spawners.
  • Small fix for Age of Exile item repair stuff. Only affects newly created items and not already existing items.

[2.1.1c] - 2021-03-02

Mod Updates

  • Updated Curios API.
  • Downgraded Crimson Moon, going back to 2.0.0 from 2.0.2.

Fixes

  • Fixed server crashes with the new Crimson Moon.
  • Disabled Carnage Sword again.

[2.1.1b] - 2021-03-02

Updates

  • New mob introduced: the Orc.
  • lootbeams is now client-side only!

Mod Updates

  • Updated lootbeams, AdventureZ, WTHIT, Architectury, Monster of the Ocean Depths, Repurposed Structures, Where Is It, Xaero's, Crimson Moon, Oh The Biomes You'll Go, Inmis.

Fixes

  • Console spam should be reduced greatly.
  • Carnage Sword crash on servers should be fixed.

[2.1.1] - 2021-02-27

Updates

  • End gear progression has been slightly reworked with the introduction of Thallasium. Thallasium is now what Aeternium was (level 35-45), and Aeternium level has been increased to 40-50. As a result, I've improved the base stats of Crystalite to be more in line with what AoE gear was before.
  • In addition to the above change, spell damage has been removed off crafted non-AoE cloth helmets (this should never have been there, this is more of a bug fix). To encourage crafting AoE gear when possible, all AoE gear have received new implicit stats! For example, AoE cloth gear will improve mana regen/spell damage, etc., and leather gear will improve critical hit and damage, etc.
  • Poison Ball, Frost Ball, Fireball, and Thunder Spear have had their damaged buffed, and cooldowns reduced by 0.5s.
  • Lightning Totem now lasts longer (from 6 to 9 seconds), does 10% more damage, and costs ~15% less mana.
  • MobZ introduces over 20 new high-quality mobs!
  • Updated Crystal of Truth tooltip to better reflect what it does.
  • New Crimson Moon weapon has been added.

Mod Updates

  • Updated Traverse, Monster of the Ocean Depths, Cloth Config API, FlytreLib, Mod Menu, Crimson Moon, REI, Where Is It, Repurposed Structures, Architectury, Fabric API, Lib Block Attributes, Lithium, Origins, Polymorph.
  • Added MobZ.

Fixes

  • Crash caused by Lurkers should be fixed.
  • Fixed Skull of Spirits giving an unknown stat.
  • Fixed Solar Ring saying it gave damage during night when in fact it gave damage during day.
  • Fixed an issue with Nether quests being uncompletable.

[2.1.0] - 2021-02-18

Updates

  • New Patreon-designed unique hammer by Jubban: Warbreaker! Pure, raw, physical damage is embodied in this new unique. Thanks for your support Jubban!
  • Added over 40 new uniques!
  • Find new materials during Crimson Moons and craft new weapons! The latest Crimson Moon update makes mobs more difficult based on your game progression.
  • Introducing Mechanical Tech! It's basically a new, very low-tech mod that introduces the possibility of ore doubling and wood doubling.
  • Lowered magic find from Call to Arms.
  • Runewords and uniques that provided all attributes have been changed a bit.
  • New level up rewards at 5, 10, 15, 20, 30, 40, and 50. They're not amazing but will help with getting your feet off the ground.

Mod Updates

  • Updated REI, Terrestria, Mod Menu, Architectury, Go Fish, KubeJS, Illuminations, Where Is It, Konkrete, FancyMenu, Biome Locator, Crimson Moon, Cloth Config API, Transfer Chest, Xaero's, BetterEnd, Oh The Biomes You'll Go, The Bumblezone, Phosphor, Age of Exile, VanillaDeathChest, Fabric API, Origins, Patchouli, Campanion, Light Overlay, Repurposed Structures, Monster of the Ocean Depths, Cave Biomes.
  • Added WTHIT - fork of HWYLA with bug fixes.
  • Added Player Events.
  • Added FlytreLib.
  • Added Mechanical Tech - basically a mini-create for Fabric.
  • Removed HWYLA - deprecated.
  • Removed Join Messages.

Fixes

  • Fixed a really bad bug where Ascendancies increasing damage taken were actually reducing damage taken, and vice versa...
  • Nether and The End being super difficult and not scaling properly have been fixed.
  • Fixed some weird copper recipe.
  • Fixed an uncompletable crystalite quest.
  • Mac users crashing upon start up has been fixed.
  • Crimson Moon not happening bug should be fixed.
  • Fixed some penetration affixes not appearing properly.

[2.0.2e] - 2021-02-04

Fixes

  • Fixed a bunch of spells just not working.

[2.0.2d] - 2021-02-04

Updates

  • Reduced max sockets of common items to 4.

Mod Updates

  • Updated Rhino, KubeJS.

Fixes

  • Removed duplicate mod for server files.
  • Fixed crash on start.

[2.0.2] - 2021-02-04

Updates

  • Inmis adds craftable backpacks!
  • You can now cast magic spells using any weapon, not just mage weapons. Who said swordsmen couldn't cast fire balls?
  • Assassins now deal 10% more damage.
  • Berserkers now receive 10% more damage.
  • Deadeye now feels a little less claustrophobic, but receives 15% more damage.
  • Pathfinder can now use their arrow craft ability every minute instead of every hour, but only crafts 4 instead of 64.
  • Guardians now have better enchanting.
  • Made the Biome Locator recipe easier.
  • Ascendancies no longer start with less health, but instead take extra damage. The health modifiers were not working due to how AoE changes the health.
  • You no longer get penalized for using XP books.
  • Campanion tents have been reenabled. This is a test.
  • Changed the recipes of Netherite, Ametrine/Pendorite, Cincinnasite-Diamond, and Crystalite so they can actually gain stats.

Mod Updates

  • Updated Hardcore Questing Mode, Cave Biomes, KubeJS, Enchantment Descriptions, Rhino, Architectury, Terrestria, Cinderscapes, Fabric API, Campanion, Lithium, Xaero's, Mod Menu, Ward Blocks.
  • Added Inmis.
  • Added Anvil Fix.

Fixes

  • Fixed incorrect Elementalist description.
  • Disabled Campanion packs. The new Inmis packs are better.
  • Fixed Ender Hearts being uncraftable.
  • Dark Dungeon houses should no longer be infested.
  • Disabled the Copper to Silver Upgrade recipe.
  • Fixed Aeternium and Pendorite not applying stats properly.
  • Fixed an uncompletable End quest.
  • Fixed Pathfinder arrow ability not working.

[2.0.1c] - 2021-01-29

Updates

  • You can now rebind your spell casting button. Changing spells has been changed from R to V, and spellcasting is now default Left Alt. You may need to rebind some keys. You can still re-enable right click to cast in the configuration menu.
  • You can no longer cast spells while blocking!

Mod Updates

  • Updated KubeJS, Age of Exile.

Fixes

  • Fixed chainmail being too high level.

[2.0.1b] - 2021-01-29

Fixes

  • Fixed missing Biome Locator mod.

[2.0.1] - 2021-01-29

Updates

  • THIS UPDATE WILL LIKELY BREAK YOUR EXISTING WORLDS. IT'S RECOMMENDED YOU BACK UP YOUR WORLD, AND IN THE WORST-CASE, START A NEW ONE!
  • Updated to 1.16.4 - means we can move update a bunch of mods that have fallen behind! There may be some unintended side effects, though.
  • Over 50 new quests to help guide players with the new content!
  • The addition of Traverse, Terrestria, Cinderscapes, BetterEnd, and BetterNether means much more fleshed out vanilla dimensions. Find new mobs in The Nether and The End!
  • Incorporation of the End City datapack makes The End so much more interesting! Check it out!
  • Go Fish adds a bunch of new fish that can be found in each dimension!
  • New Scrolls and Pocket Wormholes from Waystones lets you teleport to discovered waystones!
  • Ascendancies have been reworked slighly.
  • New Transfer Chest acts as an Ender Chest but for ALL players! Easily send items interdimensionally to your friends or newbies with this new chest.
  • New hammer type of weapon! From iron -> aeternium, these sluggish weapons have high base damage but virtually no critical chance. They also knock back enemies pretty far! Note: the lowest tier hammer is iron, and has a minimum level of 10.
  • TONS of new content in The Nether and The End now! New gear that can be found and crafted! Check the quest book for more details!
  • Partying now provides ADDITIONAL experience for each party member. 1 player = 100%, 2 players = 120%/2 = 60%, 3 players = 140%/3 = 46.67%, etc.
  • Reduced gear drop rate by 40%.
  • Gear progression has been slightly reworked. Some equips were way too difficult to find, and with the addition of new craftable equipment, some values have been shifted. More importantly, most equips cannot roll as any type now. For example, in the early game, leather will always roll as leather and iron will roll as plate. Another change: gold can only roll as cloth now. For the list of craftable gear and their types, refer to the Wiki. Do keep in mind, it's still way easier to just craft Age of Exile gear which is actually slightly stronger than non-AoE gear!
  • Reduced mob scaling by 20%.
  • Mobs are a bit easier in dimensions after the Overworld now.
  • Reduced the cooldown of the "ball" spells and thunder spear. Spells felt too clunky to use early on.
  • Increased the damage of Lightning Totem by 12.5%.
  • The new biome locator will help you locate specific biomes - it's basically Nature's Compass. There is also a quest showcasing this.
  • Crafting cost of waystones has been lowered from tier 3 to crystallized essence.
  • You must now hold a gold ingot in order to edit signs.
  • Notes: with so many changes, I might have forgotten to record some...

Mod Updates

  • Updated Adorn, Allure, Age of Exile, AuthMe, Oh The Biomes You'll Go, Campanion, Charm, Charmonium, Clear Skies, Dank Storage, Diggus Maximus, Edit Sign, Flesh2Leather, Illuminations, Iron Chest, ItemFlexer, Light Overlay, Lithium, Mod Menu, Mo' Structures, Patchouli, Roughly Enough Items, The Bumblezone, Trade, Ward Blocks, XP Storage, Fabric Furnaces, Fabric Waystones, Fabric API, Player Roles, Age of Exile, Origins, Xaero's, Where Is It, Repurposed Structures, LambDynamicLights, KubeJS, Dynamic FPS, Chat Heads, FLAN, Dynamic Sound Filters.
  • Added Smooth Boot - load your game faster!
  • Added Monster of the Ocean Depths - adds a new mob to the ocean.
  • Added Go Fish - new fish! Like Terraria!
  • Added lootbeams - depending on item rarity, a coloured beam will appear over items!
  • Added Traverse.
  • Added Terrestria.
  • Added Cinderscapes.
  • Added BetterEnd.
  • Added BetterNether.
  • Added Transfer Chest.
  • Added Enchantment Descriptions.
  • Added Project: Save the Pets!
  • Added Biome Locator.
  • Removed Craftable Utilities.
  • Removed Less Greedy Piglins.
  • Removed Anvil Fix - Charm should cover this.

Fixes

  • Waystones are fixed!
  • A bunch of issues regarding Adorn, Allure, and Charm have been fixed.
  • Dank Storage not working when upgraded has been fixed!
  • Iron Chest compatibility has been improved.
  • Patchouli unworking Age of Exile Guidebook has been fixed.
  • XP Storage losing experience when maxing out has been fixed.
  • Problem with FLAN claims being lost upon death has been fixed.
  • Fixed party giving 0 exp at low levels.
  • Bumblezone crashes should be fixed!

[1.3.9b] - 2021-01-01

Fixes

  • Fixed crash with green recipe book.

[1.3.9] - 2020-12-31

Updates

  • Proper inventory sorting is now here with Iron Chests. The button sort of collides with Dank's button. Use Dank's button over Inventory Profile's button to avoid issues.
  • Reduced mob scaling by 17%.
  • Increased cooldown of all "basic" spells by 1-2s.
  • Inreased damage of Thunder Spear by 40%.
  • Increased mana cost of Thunder Spear by 20%.
  • Reduced experience gain from other slime variants.
  • Reduced HP of the Wither, Ender Dragon, Blackstone Golem by about 25%.
  • Removed asset files from server. Reduces server file sizes substantially.
  • Switched currency costs of Dank 3 and Dank 4.

Mod Updates

  • Updated Phosphor, DragonLoot, Xaero's, Jumploader, Music Duration Reducer, RandomPatches.
  • Added Inventory Profiles.

Fixes

  • Fixed custom spawner profiles not actually working.
  • Disabled /tpahere. Oversight on my part.

[1.3.8] - 2020-12-14

Updates

  • New end-game gear: Dragon Scale armor, which can be smithed from Gilded Netherite and Dragon Scales.
  • Added Ward blocks to tower dungeon loot tables.
  • Added a new quest for DragonLoot in The End.
  • Increased number of required kills for the Endermen quest.
  • Reduced Corrupted Golem HP by half.
  • Reduced experience gain from Slimes.

Mod Updates

  • Updated FLAN, Roughly Enough Resources.
  • Added DragonLoot.

Fixes

  • Fixed default keybind of FancyMenu overwriting the spell bar button for new instances. If you're updating from a previous version you'll probably need to rebind it yourself.
  • Fixed FancyMenu settings not being applied.

[1.3.7] - 2020-12-07

Updates

  • Lowered Vanilla Death Chest search radius back to default.

Mod Updates

  • Updated Xaero's.
  • Downgraded Iron Chests.

Fixes

  • Fixed weird recipe errors.

[1.3.6] - 2020-12-06

Updates

  • Allure Crate recipe has been slightly modified.
  • Added a new quest for the grindstone, also shifted some of the early-game quests around.
  • Doubled Vanilla Death Chest search radius and increased protection timer from 5 in-game days to 20 in-game days.
  • Disabled the separate enchantment feature of Charm - you can now use a grindstone for that.
  • New updated menu look!
  • Updated Fabric version to 0.10.8.

Mod Updates

  • Updated Iron Chests, Dank Storage, Diggus Maximus, Edit Sign, Fabric Chunk Pregenerator, Light Overlay, Music Duration Reducer, Pet Owner, Compact Status Effects.
  • Added LambDynamicLights.
  • Added FancyMenu.
  • Added Grind Enchantments - lets you separate enchantments from weapons via grindstone.
  • Removed Window Title Changer.
  • Removed Dark Loading Screen.

Fixes

  • Fixed a bunch of datapack errors, especially in regards to Art of Alchemy.

[1.3.5] - 2020-12-03

Updates

  • Age of Exile is now compatible with Art of Alchemy! You can now turn (almost) ANYTHING into Age of Exile materials! Yes, that means you don't even need to fight to farm materials! Turn your crops, ores, blocks into cloth, leather, essences, etc.! Note: gems, runes, currencies, and equipment not included. Materials only!
  • It is now possible to craft Salvage Dust a tier up. 9 dust of one tier will craft 3 of the next.
  • Added quests in 'The Exchange' that go over Art of Alchemy.
  • Added another quest for the Overworld. The following drop chance changes were designed to help new players. There should be a greater influx of new items, but rarer items will be still just as rare. Players are also encouraged to have magic finding gear!
  • Jewelry is a lot more durable now.
  • Increased gear drop rate by 150%.
  • Increased rune drop rate by 25%.
  • Increased gem drop rate by 100%.
  • Increased currency drop rate by over 133%.
  • Increased weight of common items and reduced weight of other rarities. It is more common to get common items.
  • Updated Fabric Loader.

Mod Updates

  • Updated Fat Experience Orbs, Disable Custom Worlds Advice, Age of Exile.

Fixes

  • Various Age of Exile fixes.

[1.3.4] - 2020-11-30

Updates

  • With the addition of Heartbond, /tpa has been removed. Heartbond is more thematically interesting than a command and functions similarly.
  • To use Heartbond, craft 2 Ender Hearts and combine them with soul sand or soul soil. This will create an Ender Soul which links the two hearts together. Using this technique, a single Ender Heart can be linked to as many other Ender Hearts as you want, as many times as you want. Use the Ender Soul by right clicking it while both players are wearing the appropriate Ender Hearts (Curios slot).
  • /home has once again been disabled. The only command remaining is /rtp. I wanted to remove /home for a while since it made the teleportation scrolls obsolete, and also caused crashes. I will continue looking for a Waystone alternative. /rtp continues to be server-only!
  • Spawn and death teleport scrolls are now much cheaper to craft.
  • Nerfed EXP gain from Endermen and Silverfish.
  • Increased minimum level of the Wither, Blackstone Golem, and Ender Dragon to be 10 levels above the minimum level of the dimension instead of the same level.
  • Increased max claim size by 100%.
  • Cursed Spawners now have a chance to drop ward blocks.
  • Added more particles to effects for better visualization.
  • Reduced difficulty of common and magic mobs, reduced overall EXP from mobs.
  • Mob scaling has increased since early level mobs have been made easier also. Level 50 mobs will be 50% stronger than they currently are.

Mod Updates

  • Updated ItemFlexer, FLAN, Xaero's, Fabric Waystones.
  • Added Your Options Shall Be Respected.
  • Added Heartbond.
  • Added Hypnos.
  • Removed Gunpowder SleepVote.
  • Removed Random Configs - YOSBR replaces this mod.
  • Removed Sodium - it's a great Fabric mod but is causing some texture issues with some mods. It is still suggested you use it, but I will leave it up to user discretion.

Fixes

  • Fixed Assassin ascendancy not being available.
  • Disabled Charm barrel variants.
  • LibGui is no longer set to dark mode by default.
  • I think attack speed should work now.

[1.3.3] - 2020-11-25

Updates

  • Technology! Art of Alchemy has been added. It's a relatively complex magic-based tech mod. Check the wiki for more information!
  • A quest entry for Art of Alchemy has been added.
  • Added 7 new unique items - 6 of which are catered towards trappers and 1 of which is catered towards Righteous Fire.
  • Due to how hard it is to come by gunpowder, I've changed the salvage station recipe to use a lava bucket instead.
  • Added more equipment rewards in early quests.
  • Improved quest description for some of the AoE stuff.
  • Added a quest in 'The Exchange' that lets you buy AoE guidebooks.
  • Deerstalker now grants projectile speed for Trap skills.
  • Briskwrap unique now grants Sprint.
  • The Fetid Sprinkler now grants Holy Freeze.
  • Reduced the amount of dodge Briskwrap gave.

Skill Tree:

  • New divine spell: Clarity - functions similar to Healing Aura except for mana.
  • New divine spell: Righteous Fire - sacrifice your own health to burn nearby enemies.
  • New divine spell: Holy Freeze - slow nearby enemies and reduce their ice resist by applying chill to them.
  • New fire spell: Combust - sacrifice some of your health to deal fire damage in a very large area.
  • New hunting spell: Trap - throw a trap that detonates after 3 seconds.
  • New hunting spell: Cluster Traps - same as above but throw 3 traps at a time. Has a long cooldown.
  • New hunting spell: Dash - quickly move 4 blocks.
  • New hunting spell: Poison Arrow - explodes upon impact, releasing a cloud of poison.
  • New hunting spell: Explosive Arrow - explodes upon impact, dealing a lot of damage.
  • New physical spell: Sprint - increase your movement speed for a short period of time.
  • Greatly improved the nature tree! Lots of new augments and damage/cooldown buffs.
  • Buffed Lightning Totem - increased damage and cast speed, and new augment allows it to apply Static.
  • Switched Thunder Spear position with Lightning Totem.
  • Increased scaling of Toxin (formerly known as Thorns) by 900%.
  • Enrage effect from Taunt now applies a speed buff.
  • Greatly buffed Fire Comet (from The Whispering Fire) - it also is now actually a fire comet.
  • Greatly buffed The Whispering Fire.
  • Fire Bombs now deals damage upon impact and then explodes rather than just doing straight up area of effect damage. This is to encourage accurate projectile shooting.
  • Fire Bombs releases an additional bomb now.
  • Fire Bombs has new augments.
  • Reduced cooldown of Fire Bombs.
  • Blazing Inferno has been reworked slightly to be match the power of Combust.
  • Increased damage output of the storm spells.
  • Increased damage of Poison Ball.
  • Increased scaling of Tidal Wave.
  • Reduced cooldown of Whirlpool and Magma Flower.
  • Reduced cooldown of Heart of Ice.
  • Increased scaling of Purifying Fires.
  • Having more than 1 stack isn't currently available in AoE, so changes have been made to the existing effects such as Toxin, Static, and Chill. They now just have 1 stack but are a little harder to apply.

Mod Updates

  • Updated AdventureZ.
  • Added Art of Alchemy: Memoriam.
  • Added Item Scroller.

Fixes

  • Fixed the Enchanted Experience Chest quests being unrepeatable.
  • Fixed Iron Reflexes perk not applying correctly.
  • Fixed the big mana node at the top being unaccessible.

[1.3.2b] - 2020-11-24

Fixes

  • Fixed Blood Mage for real this time!

[1.3.2] - 2020-11-23

Updates

Item Balance:

  • Added 57 new uniques consisting of weapons, jewelry, and shields.
  • Uniques, runewords, and regular affix items (mythic, rare, etc.) have had their stats completely refactored. In short, uniques and runewords received a substantial nerf to damage (defense remains more or less untouched), and affixes have been buffed slightly overall. Before, runewords were powerful and deterministic. I want them to still retain their power but to fall more in line with the scaling of Age of Exile. Some runewords and uniques will be meant for leveling, some will be all-around good, and some will be build enablers. Another one of my goals was to encourage crafting, and in order to do so I had to bring affix items 'up to standards' while bringing the other two down. This is a continuing work in progress - I don't think I'll get it right this time round but hopefully it's one step closer.
  • Weapons now have a flat critical hit base. For instance, the axe's critical hit base has changed from 4-10% to always 5% (10% at level 50).
  • Weapons have had their base critical hit lowered overall. Axes and bows are still kings of critical hit chance, while wands and scepters have very low critical hit chance.
  • Sword damage has gone up slightly.
  • Spears have been buffed significantly. They have high base damage and armor penetration but low critical hit chance.
  • Added new affixes for weapons.
  • Added new affix for jewelry and wands.
  • Heal to spell power stat has been reduced in power. Uniques with this stat still have high values of this stat, but don't offer as much healing power anymore. This is to encourage mixing other items instead of stacking all these uniques that do the same thing.
  • Runes have had their values shifted slightly.
  • Call to Arms runeword has been reworked.
  • Rhyme runeword now grants immunity to slow.

Skill Tree:

  • Skill trees have been reworked and now include more augments.
  • New ice spell: Frost Shield - gives caster and nearby allies magic shield. Can be upgraded with improved auras in the Divine tree.
  • New thunder spell: Thunder Orb - an orb that does area of effect damage as it moves and explodes upon exiration.
  • New thunder spell: Thunder Strikes - a melee thunder spell that hits rapidly.
  • New physical spell: Warrior's Rage - a passive for physical tree that causes you to go into a rage. Heals you and then reduces your armor while increasing damage.
  • New physical spell: and Taunt - reduces nearby enemy defense while increasing their attack.
  • Elemental "ultimate" spells such as Thunder Storm, Blizzard, and Volcano have had their duration and damage greatly increased.
  • Ground Slam has been reworked to be more utility-based. Cleave has been greatly improved in terms of damage.
  • Auras now last 6 minutes instead of 30 seconds, and have an "upgraded" version that can be obtained at the end of the Divine tree.
  • Increased cooldown of all "basic spells" by 20 ticks.
  • Imbue now scales with weapon damage when using arrow spells (before it just added flat elemental damage).
  • Physical spells have been generally improved/buffed.
  • Poison Ball base damage has increased by 20%.
  • Frostball chill augment now applies chill instead of dealing extra damage if the opponent has it.
  • Poisoned weapons has been buffed - it actually applies poison now.
  • Increased attack scaling of bow skills.
  • Burn damage has increased by 100%.
  • Wounds reduces healing by 50% instead of 25%.
  • Judgement damage has increased by 100%.
  • Static can now stack up to 10 times, up from 1, but reduces thunder resist by 3% per stack instead of 20%.
  • Thorns now scales a bit off of weapon damage and can stack up to 3 times, up from 1.
  • Chill can now stack up to 8 times, up from 1, and reduces enemy movement speed by 8% per stack instead of 5%. It reduces water resistance by 2% per stack instead of 15%.

Talent Tree:

  • Reworked some of the major perks in the bottom half of the tree - there are more to choose from. Blood Mage has also been reworked (and actually works now).
  • Keystones have been buffed.

Other:

  • Mobs now scale to level 50 instead of 45.
  • Increased XP gain from spawners back to 50% from 33%.
  • Reduced favor gain from chests to 25 from 50.
  • Drop rate of equipment has increased by about 13%.
  • Drop rate of runes has decreased by 20%.
  • Drop rate of uniques has decreased but increases as you go through the dimensions. From lowest drop rate of uniques to highest: Overworld (0.65), The Nether (0.7), The End (0.75), The Bumblezone (0.8). Values are relative to what it used to be.
  • Increased HP of Ender Dragon, Wither, and Blackstone Golem.
  • Deadeye can no longer climb but claustrophobia is 90% less effective.
  • Assassins have gone back to the old stealth instead of invisibility and now deal extra damage.

Mod Updates

  • Updated Blur, Chat Heads, Origins, Xaero's, FLAN.
  • Added ItemFlexer - type /flex link the item you're holding in chat!

Fixes

  • Fixed Blood Mage perk by reworking it.
  • Fixed some localization errors for uniques.
  • I accidentally removed Balance of Exile from servers. It's back in.
  • Fixed the runewords from last update not actually being possible to make.
  • Fixed Imbue not working properly.
  • Fixed Magma Flower having incorrect tooltip.
  • Fixed Orb of Ascendancy quest not being completable.
  • Fixed accidentally giving players 2 more skill and talent points than intended. Sorry.

[1.3.1] - 2020-11-11

Updates

  • You now only do 20% of your damage when in PvP. This is common practice with RPG games, otherwise it becomes a "who can hit the other guy first" battle.
  • All rarities can now roll sockets. Rare - mythic and uniques can roll a max of 1 socket.
  • Rare - mythic can now roll an additional affix. Mythics can have up to 7 affixes!
  • The chance of rolling an affix has been increased across the board.
  • Antiques and relics have had their chance to roll additional sockets increased.
  • Antiques can now have 1-5 sockets instead of 1-3.
  • Reduced the drop rate of relics to compensate for change above.
  • Major buff to uniques across the board.
  • Increased variability of runeword stats. The ceiling is still just as high, but they may roll lower. Some runewords have had their values modified slightly to reflect this change.
  • Increased base armor, dodge, and magic shield values from Age of Exile gear.
  • Crossbows now have armor penetration at the cost of reduced critical hit chance.
  • Bow max base damage roll was increased by about 15%.
  • Bows have had their critical hit chance reduced heavily.
  • Critical hit chance and damage has been reduced.
  • Lowered the base value of almost all elemental spells by about 15-25%.
  • Reduced power of spell damage affixes slightly.
  • Mobs now scale at a higher rate. That is to say, level 50 mobs will be twice as strong as they currently are.
  • Increased EXP curve. As a result, I've bumped up EXP gain by about 33%. Overall, it should still be slower.
  • Skeleton vanguards and summoners have been weakened greatly.
  • Skeleton vanguards, summoners, endermites, slimes, drowned, and iron golems have all had their EXP reduced.
  • Reduced EXP gain from spawners from 50% to 33%. Also increased the rate at which EXP falls off within a chunk from 2% to 3% per mob kill.
  • Increased the cost of loot crates.

Mod Updates

  • Updated Lithium, Better Dropped Items.
  • Added Anvil Fix.

Fixes

  • Enchanting via the anvil now works properly!

[1.3.0b] - 2020-11-09

Mod Updates

  • Downgraded Charm and Charmonium.

[1.3.0] - 2020-11-09

Updates

  • Added TheMeowstardCat's Community Server to the list of default available servers. Thanks for supporting CtE for so long!
  • Rebalanced Ascendancy classes.
  • Added 6 new runewords catered for mages.
  • Rebalanced most runewords. That means moderate buffs to the mod runewords and slight nerfs to my runewords.
  • Some unique weapons have been rebalanced similarly.
  • Mob affixes have been slightly modified to better reflect their names.
  • Increased mob HP at lower rarities.
  • Added some new affixes for spellcasters.
  • Very slightly increased the power of armor/dodge/magic shield.
  • Lowered critical hit values.
  • Increased difficulty of The Nether and The End (subsequently, mobs grant more experience in these dimensions now).

Mod Updates

  • Updated Origins, Jumploader. FLAN, HQM, Charmonium, Charm.
  • Added Better Ping Display.
  • Added XP Storage.
  • Removed Numberic Ping.

Fixes

  • Fixed incorrect stat descriptions.
  • Fixed Nether dailies.

[1.2.7] - 2020-11-4

Updates

  • You now retain equipped items on death again.
  • Added recipe for spell reset potion.
  • Added spell reset potion to a quest reward.
  • Death chests are protected for 5 Minecraft days.
  • (SERVERS ONLY) Enabled /home command because of how finnicky Waystones are recently on servers. You can have a max of 3 homes.
  • Very slightly reduced the power of some weapon runewords.

Mod Updates

  • Updated Xaero's, FLAN.
  • Added VanillaDeathChest.
  • Removed Gravestones.

Fixes

  • Fixed Engima not working.
  • Ender pearl crashes should be resolved.

[1.2.6c] - 2020-11-2

Fixes

  • You no longer keep inventory on death.

[1.2.6c] - 2020-11-2

Updates

  • Disabled Allure gravestones.

Mod Updates

  • Updated Age of Exile.
  • Re-added Gravestones.
  • Removed RpgZ.

Fixes

  • Environmental damage no longer breaks your gear instantly.

[1.2.6b] - 2020-11-1

Fixes

  • Fixed spell crash.

[1.2.6] - 2020-11-1

Updates

  • New mob farming system: Azuna's Favor. Accrue favor as you explore and open new chests around the world. Your favor increases your chance to find better, and more items, but decreases for every mob you kill.
  • Skills and Talent Tree have been split into separate parts.
  • The skill tree has changed again. Please be prepared to drink a reset potion.
  • You now gain separate skill and talent points. By level 50, you will have 100 talent points and 20 skill points.
  • You now keep your gear and hotbar on death.
  • New rarities such as Epic/Mythic!
  • Passive Talent Tree is scrollable now.
  • Magic and Rare essence no longer exist. New much more obtainable salvage items have taken their place.
  • Disabled non-AoE items from dropping. You will no longer find level 40 items after killing a level 1 mob!
  • Lowered spawn rate of Summoners during a storm.
  • Reduced cost of Spawn Teleport Scrolls.
  • Crafted gear has seen a general buff.
  • Increased max instability.
  • Reduced max damage a player needs to do to get EXP/loot from 50% -> 33%.
  • Increased max instability to 2500 from 1000.
  • Disabled some conflicting Charm and Allure configurations.
  • Spawner mobs provide 50% less experience.
  • Cleaned up the REI a bit.
  • Lowered max HP of Ender Dragon, Wither, and Blackstone Golem.

Mod Updates

  • Updated Age of Exile, Dungeons of Exile, Repurposed Structures, Illuminations, Fabric Waystones, Charm.
  • Removed BackSlot.
  • Removed Gravestones - Allure has a built in gravestone mod already.

Fixes

  • Disabled the rope bridge from Campanion.
  • Disabled Embur Gel Block - causes crashes.
  • Crashes caused by Fabric Waystones should be reduced.

[1.2.4] - 2020-10-26

Updates

  • Added new spawner profiles to some of the commonly occurring dungeons.
  • Turned off automatically being partied on a server. You now must use /team. This was problematic with larger servers where experience would be split so much that no one got anything. /team is enabled by default.
  • Made it a little easier to get essence.

Mod Updates

  • Updated Cave Biomes, BYG.
  • Downgraded The Bumblezone - was causing issues with Curios slots.
  • Removed Inventory Sorter.
  • Removed Cardinal Components.

Fixes

  • Fixed Curios slots (rings and necklaces).
  • Fixed a bunch of crashes related to Common Expansion: Foodstuffs.
  • Some of my previous changes were not applies. This has been corrected.

[1.2.3b] - 2020-10-22

Fixes

  • Fixed the Assassin and Elementalist not being available.

[1.2.3] - 2020-10-22

Updates

  • Increased area of effect of Heavy Strike, Cleave, and Ground Slam.
  • Increased attack scaling of all physical spells.
  • Removed phasing from the Assassin ascendancy.
  • Removed some downsides from the Elementalist ascendancy.

Mod Updates

  • Updated The Bumblezone, Xaero's.
  • Removed Common Expansion: Foodstuffs - lots of related crashes. Will look for alternative food mod.
  • Removed Respawnable Pets - doesn't work when attacking pets is disabled.

Fixes

  • Fixed a netherite-related crash.
  • Fixed heavy strike not working.

[1.2.2c] - 2020-10-21

Updates

  • Reverted back to level cap of 50. It scales better given the current configuration.
  • Reduced EXP gain by 25%.
  • Reduced monster damage by 25%.
  • Increased monster health by 25%.

Mod Updates

  • Updated Common Expansion: Foodstuffs, Illuminations.

[1.2.2] - 2020-10-20

Updates

  • NOTICE: If your Nether and End dimensions were messed up from updates 1.2.0 to 1.2.2, make a new world using the same seed as your world, then copy and past the new level.dat + level.dat_old into your current world to re-enable The Nether and End.
  • Increased max level to 100.
  • Added new unique item: Kaom's Heart.
  • Reworked The Whispering Fire unique to make spell damage scale with strength.
  • Added a new quest in the Overworld.

Mod Updates

  • Updated Illuminations, Where Is It, Adventurez, BackSlot, KubeJS, Repurposed Structures, REI.
  • Added Dark Dungeons.
  • Added Gunpowder Teleport - better mod.
  • Added Gravestones.
  • Removed Better Graves.
  • Removed MyCommands.

Fixes

  • Fixed a unique item error.
  • Fixed summoners being overspawned I think.
  • Fixed unique loot box being unobtainable.
  • Fixed recipes not using tags when it came to chests.

[1.2.1] - 2020-10-15

Updates

  • You can no longer spawner farm.
  • Buffed Hunting bow skills.
  • Added a heal effect to Purifying Fires.
  • Reduced mana cost of all spells by about 20%.

Mod Updates

  • Updated Xaero's.
  • Added Balance of Exile.

Fixes

  • Fixed sound being disabled upon first installation.
  • You no longer start with Arcane Bolt.
  • You no longer begin with a newbie gear bag - this is given from the first quest.

[1.2.0] - 2020-10-14

Updates

  • HQM quests are now available on multiplayer!
  • HQM quests have been rewritten. You will probably experience a quest reset on your character.
  • No longer need to manually copy/paste your datapacks folder! As a result, I have also removed the prepackaged worlds.
  • Added Iron Chests, which provides players with an alternative method of storage! Crafting these chests requires the chest of the previous tier and will use essence. Note: copper and silver chests are currently not available.
  • Added new furnaces that are quicker (but not necessarily more efficient).
  • Increased maximum claim size limit by double, and doubled the rate at which you earn additional space.
  • Reworked the skill tree a bit.
  • Added some quests to showcase Fabric Waystones and some new repair kits.
  • Charm brings a lot of changes to some vanilla mechanics. Check out their mod page for more information.

Mod Updates

  • Updated Age of Exile, REI, Flan, Xaero's, BackSlot, RPGz, Illuminations, Repurposed Structures, The Bumblezone, Inventory Sorter, BYG, HQM, Disable Custom World Advice.
  • Added Fabric Furnaces - adds new tiers of furnaces that can smelt at greater rates.
  • Added Fabric Wraith Waystones - new craftable teleportation devices also found in villages!
  • Added Iron Chests.
  • Added CHAS - craftable horse armor and saddle!
  • Added Wolves With Armor - makes the Pathfinder even better.
  • Added Charm.
  • Added Charmonium.
  • Added Creeper Spores.
  • Removed Project: Save the Pets!
  • Removed MAmbience.
  • Removed VillagerFix.

[1.1.0c] - 2020-09-29

Fixes

  • Turned off auto-veinmining. Didn't realize it would work the way it did. Oops! It's still there, just hold the tilde (`) key to while using the correct tool.
  • Fixed non-working Wraeclast save for SP.
  • Fixed skills not being given.
  • Fixed physical skills not working.
  • Fixed icon issue regarding new skills.

[1.1.0b] - 2020-09-28

Fixes

  • Fixed some datapack errors.

[1.1.0] - 2020-09-28

Updates

  • New singular skill tree which replaces the existing multiple skill trees. Pick your starting position on the tree. You can now access every element/archetype from any starting position, but it may require some trekking across the skill tree. Currently, each stat is specific to an archetype (melee, spells, ranged). Within each archetype you may have access to different elements. Melee focuses on physical (primary), fire, and nature; spells focuses on arcane + water (primary), thunder, and fire; ranged focuses on physical (primary), nature, and thunder. Divine spells have been spread across the tree. Accessing different "elements" of the tree is possible but gated behind the 15th level.
  • Increased area of effect of all skills by 50%, aura skills by 100%.
  • Increased projectile speed of all spells by 100%.
  • Added new physical damage skills: double strike, cleave, ground slam, flicker strike.
  • You now gain 2 skill points per level instead of 1.
  • Added /tpa since 1. there are no waystones so getting around is already hard enough, and 2. I don't have TelePass either.
  • Added a new unique axe: The Whispering Fire - grants you a new skill "Fire Comet" only obtainable via the item which scales highly with weapon damage.
  • Enigma now grants 'Teleport'.
  • Enabled vein mining by default (no need to hold key down). You just need to use the right tool.
  • Crimson Moons now occur less frequently, and spawn mobs slightly less frequently.
  • [Harmony] now comes packaged with a default world called Wraeclast.

Mod Updates

  • Updated Age of Exile, Pet Owner, BYG, Diggus Maximus, Patchouli, Roughly Enough Items, Adventurez, Fabric Chunk Pregenerator, Sleep Vote, Xaero's (no more manual backups), Roughly Enough Items, Dank Storage.
  • Added Sodium.
  • Added BackSlot.
  • Added RPGz - RPG-style looting.
  • Added Flan - new claim mod. Use a golden hoe on two corners to generate a claim. Type /flan in the claim to open up the menu. You can claim about 10 chunks.
  • Added MyCommands - you can now use /tpa (that's it).
  • Added I Am Very Smart.
  • Removed Get Off My Lawn.
  • Removed Lamb Dynamic Lights.
  • Removed IKWID.

Fixes

  • Fixed Crafting More Gear quest detection.

[1.0.5] - 2020-09-18

Updates

  • New skill tree! Arcane!
  • Iron gear and above are now salvagable.

Mod Updates

  • Updated Age of Exile.

Fixes

  • Tooltip bug with Age of Exile should be fixed, and lag should be fixed too.

[1.0.4b] - 2020-09-17

Mod Updates

  • Updated Age of Exile, Oh The Biomes You'll Go.
  • Removed YUNG's Better Caves (it bork).

[1.0.4] - 2020-09-17

Updates

  • Changed the rune order of Last Wish to prevent conflict.
  • Changed runes to be more consistent with their stats. Also changed some runes so we don't have like 6 crit runes.
  • Fixed some outrageous stat values on uniques/runewords.

Mod Updates

  • Updated Age of Exile, VillagerFix.
  • Added YUNG's Better Caves.
  • Added Polymorph.

Fixes

  • Lag upon player joining should be greatly alleviated.

[1.0.3] - 2020-09-16

Updates

  • Added 5 new runewords: Spirit, Breath of the Dying, Insight, Call to Arms, and Last Wish!
  • Buffed various runewords.
  • Disabled diamond, emerald, and nether start claim blocks.
  • Altered recipe of the first 3 claim blocks and the goggles.
  • Improved the rewards of some quests.

Mod Updates

  • Updated Age of Exile, Allure, Xaero's.
  • Added Leaf Decay.
  • Added Player Roles [server only] - players can now use /team on servers.

Fixes

  • Fixed the cobblestone quest to be detection instead of crafting...
  • Golden apples should no longer cause crashes.
  • Duplicating tools should be fixed.

[1.0.2b] - 2020-09-15

Updates

  • Added the Pathfinder ascendancy! The Pathfinder specializes in potion crafting and the taming of animals, but comes with the downside of being vegetarian and having less health.
  • Added a quest showcasing respawnable pets item.

Mod Updates

  • Updated Age of Exile.
  • Added Pet Owner.
  • Added Respawnable Pets.
  • Added Project: Save the Pets!

[1.0.2] - 2020-09-15

Updates

  • Renabled HQM on SP - will continue to monitor and add to server when ready.
  • Added a quest for CE: Foodstuffs.
  • Disabled skipping stones and grappling hook from Campanion.

Mod Updates

  • Updated Origins, Age of Exile, Chat Heads.
  • Added Dungeons of Exile.
  • Added Better Weather.
  • Added Get Off My Lawn <-- Claims
  • Added Wild World.
  • Added Common Expansion: Foodstuffs.

Fixes

  • Crafted non-AoE gear can no longer be salvagable.

[1.0.1] - 2020-09-14

Updates

  • Modified some VillagerFix values.
  • Made vein mining/tree chopping require the tool (can't just use hand).
  • Temporarily disabled Hardcore Questing Mode mod. It's just too early and they're working on fixes still.

Fixes

  • Fixed some keybind stuff.