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Animation: Mario’s walking animation stutters when turning around.
It seems like the first part of the walking sprite isn’t displayed for long enough, or possibly Mario goes into the standing animation before continuing to walk in the opposite direction.
Controls: Holding down “jump” results in repeated jumps rather than just one.
Physics: Alternating between ← and → (or A and D) results in continuous acceleration rather than temporary deceleration.
This seems to be an issue only when the keypresses are in quick succession, i.e., while Mario hasn’t yet reached full speed over the course of a single keypress.
Physics: Holding down a direction and pressing ↓ / S repeatedly results in alternate acceleration and deceleration, rather than just deceleration followed by repeated crouching.
I presume this isn’t a serious project though, so you can close this issue if you want. I’m not really posting it with the expectation that you’ll fix them, just as a challenge if you ever feel like returning to this—or to anyone else who wants to work on it. It’s a really neat project!
The text was updated successfully, but these errors were encountered:
I presume this isn’t a serious project though, so you can close this issue if you want. I’m not really posting it with the expectation that you’ll fix them, just as a challenge if you ever feel like returning to this—or to anyone else who wants to work on it. It’s a really neat project!
The text was updated successfully, but these errors were encountered: