Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Screenshot or video of kinect functions #35

Open
joepal1976 opened this issue Nov 14, 2018 · 5 comments
Open

Screenshot or video of kinect functions #35

joepal1976 opened this issue Nov 14, 2018 · 5 comments
Assignees

Comments

@joepal1976
Copy link
Contributor

JCPalmer: Any chance you could provide a screenshot or a video of how it looks when the kinect integration is running? I'm writing release notes for the upcoming MH release (which will bundle this plugin), and would like to have screenshots of new functions.

@joepal1976
Copy link
Contributor Author

Work in progress release notes are here: http://www.makehumancommunity.org/wiki/Releases:120a1

@Palmer-JC
Copy link
Collaborator

Will get a compact video of a trimmed, anti-jitterred, action assigned by say, Saturday. Maybe 20 seconds.

FYI, nothing really happens on screen while recording is in progress. The reasons are many:

  • A kinect can record up to 6 bodies. After recording, you can then assign each part to each MH (even across .blend file, if you hit the refresh button). Tough to set all that up prior to recording.
  • It simplified the code, and actually helped figure things out during dev. I could run assignment multiple times, & with the help of temp UI, change how the data was processed.
  • It did not see important to have on-screen, unless the monitor was pointed the same way as the sensor. I do not have that here.

Also, what I plan to do is make a video from a webgl scene, where the MH character gives a talking instructional video on using. This would allow me to test out my entire pile line, and screw around with stuff like having to duck out of the way of signs with bullet points on them.

@Palmer-JC
Copy link
Collaborator

Did start to work on this today. Away, while you were doing stuff. Noticing a large change to do weather. Was putting out into the garage, where I have room. With it now being cold, am getting weird posture.

Do have some changes, going directly to face shapes from expressions, and a error in the main init.py file. Wonder if that file is getting too big / could be broken out by tab?

I did have some more to do trying to get hands not to be completely spastic. Will continue working this to finish up.

@joepal1976
Copy link
Contributor Author

Yeah, we should refactor the code into a more sensible code file division. I'm thinking at least panels should be in separate files, possibly also operators.

Also, the current directory hierarchy doesn't make much sense. It was made when all the plugin did was to sync the shape of the mesh. Since a lot more is happening now, we should probably have a more relevant directory hierarcy.

@Palmer-JC
Copy link
Collaborator

Maybe just create a new repo. decorate / split out as now needed. Everything on Master branch. I will continue to play with my local repo. When done, I will clone directly, and replace my changed files.

Just nuke old repo, when version.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants