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board.cpp
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board.cpp
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#include "board.h"
/*
* Make a standard 8x8 othello board and initialize it to the standard setup.
*/
Board::Board() {
taken.set(3 + 8 * 3);
taken.set(3 + 8 * 4);
taken.set(4 + 8 * 3);
taken.set(4 + 8 * 4);
black.set(4 + 8 * 3);
black.set(3 + 8 * 4);
}
/*
* Destructor for the board.
*/
Board::~Board() {
}
/*
* Returns a copy of this board.
*/
Board *Board::copy() {
Board *newBoard = new Board();
newBoard->black = black;
newBoard->taken = taken;
return newBoard;
}
bool Board::occupied(int x, int y) {
return taken[x + 8*y];
}
bool Board::get(Side side, int x, int y) {
return occupied(x, y) && (black[x + 8*y] == (side == BLACK));
}
void Board::set(Side side, int x, int y) {
taken.set(x + 8*y);
black.set(x + 8*y, side == BLACK);
}
bool Board::onBoard(int x, int y) {
return(0 <= x && x < 8 && 0 <= y && y < 8);
}
/*
* Returns true if the game is finished; false otherwise. The game is finished
* if neither side has a legal move.
*/
bool Board::isDone() {
return !(hasMoves(BLACK) || hasMoves(WHITE));
}
/*
* Returns true if there are legal moves for the given side.
*/
bool Board::hasMoves(Side side) {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
Move move(i, j);
if (checkMove(&move, side)) return true;
}
}
return false;
}
/*
* Returns true if a move is legal for the given side; false otherwise.
*/
bool Board::checkMove(Move *m, Side side) {
// Passing is only legal if you have no moves.
if (m == NULL) return !hasMoves(side);
int X = m->getX();
int Y = m->getY();
// Make sure the square hasn't already been taken.
if (occupied(X, Y)) return false;
Side other = (side == BLACK) ? WHITE : BLACK;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
if (dy == 0 && dx == 0) continue;
// Is there a capture in that direction?
int x = X + dx;
int y = Y + dy;
if (onBoard(x, y) && get(other, x, y)) {
do {
x += dx;
y += dy;
} while (onBoard(x, y) && get(other, x, y));
if (onBoard(x, y) && get(side, x, y)) return true;
}
}
}
return false;
}
/*
* Modifies the board to reflect the specified move.
*/
void Board::doMove(Move *m, Side side) {
// A NULL move means pass.
if (m == NULL) return;
// Ignore if move is invalid.
if (!checkMove(m, side)) return;
int X = m->getX();
int Y = m->getY();
Side other = (side == BLACK) ? WHITE : BLACK;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
if (dy == 0 && dx == 0) continue;
int x = X;
int y = Y;
do {
x += dx;
y += dy;
} while (onBoard(x, y) && get(other, x, y));
if (onBoard(x, y) && get(side, x, y)) {
x = X;
y = Y;
x += dx;
y += dy;
while (onBoard(x, y) && get(other, x, y)) {
set(side, x, y);
x += dx;
y += dy;
}
}
}
}
set(side, X, Y);
}
/*
* Current count of given side's stones.
*/
int Board::count(Side side) {
return (side == BLACK) ? countBlack() : countWhite();
}
/*
* Current count of black stones.
*/
int Board::countBlack() {
return black.count();
}
/*
* Current count of white stones.
*/
int Board::countWhite() {
return taken.count() - black.count();
}
/*
* Sets the board state given an 8x8 char array where 'w' indicates a white
* piece and 'b' indicates a black piece. Mainly for testing purposes.
*/
void Board::setBoard(char data[]) {
taken.reset();
black.reset();
for (int i = 0; i < 64; i++) {
if (data[i] == 'b') {
taken.set(i);
black.set(i);
} if (data[i] == 'w') {
taken.set(i);
}
}
}