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rect.v
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rect.v
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module mui
import gx
pub fn add_rect(mut app &Window, id string, x IntOrString, y IntOrString, w IntOrString, h IntOrString, hi bool, bg gx.Color, dialog bool, frame string, zindex int){
widget:= {
"type": WindowData{str:"rect"},
"id": WindowData{str:id},
"in": WindowData{str:frame},
"z_ind":WindowData{num:zindex},
"x": WindowData{num:0},
"y": WindowData{num:0},
"w": WindowData{num:0},
"h": WindowData{num:0},
"x_raw":WindowData{str: match x{ int{ x.str() } string{ x } } },
"y_raw":WindowData{str: match y{ int{ y.str() } string{ y } } },
"w_raw":WindowData{str: match w{ int{ w.str() } string{ w } } },
"h_raw":WindowData{str: match h{ int{ h.str() } string{ h } } },
"hi": WindowData{bol:hi},
"bg": WindowData{clr:bg},
}
if dialog {app.dialog_objects << widget.clone()} else {app.objects << widget.clone()}
}
@[unsafe]
fn draw_rect(app &Window, object map[string]WindowData){
unsafe{
app.gg.draw_rect_filled(object["x"].num, object["y"].num, object["w"].num, object["h"].num, object["bg"].clr)
}
}