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Sandbox.ModAPI.Ingame.IMyShipConnector

Morten Aune Lyrstad edited this page Apr 16, 2022 · 59 revisions

IndexNamespace Index

IMyShipConnector Interface

public interface IMyShipConnector: IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity

Describes connector block (PB scripting interface)

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Implements:

Type Definitions:

  • MyObjectBuilder_ShipConnector/Connector
  • MyObjectBuilder_ShipConnector/ConnectorMedium
  • MyObjectBuilder_ShipConnector/ConnectorSmall

Properties

SerializableDefinitionId BlockDefinition { get; }

Gets definition.Id assigned to this block

Inherited from IMyCubeBlock

bool Closed { get; }

True if the block has been removed from the world.

Inherited from IMyEntity

bool CollectAll { get; set; }

Gets or sets whether this connector should be pulling items into its inventory.

MyEntityComponentContainer Components { get; }

Gets blocks component logic container

Inherited from IMyEntity

IMyCubeGrid CubeGrid { get; }

Grid in which the block is placed

Inherited from IMyCubeBlock

string CustomData { get; set; }

Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent

Inherited from IMyTerminalBlock

string CustomInfo { get; }

Gets information about block status (available from mods) Sandbox.ModAPI.IMyTerminalBlock.AppendingCustomInfo Sandbox.ModAPI.IMyTerminalBlock.RefreshCustomInfo .

Inherited from IMyTerminalBlock

string CustomName { get; set; }

Gets or sets how block is named in Terminal menu

Inherited from IMyTerminalBlock

string CustomNameWithFaction { get; }

Gets or sets how block is named in Terminal menu. Work only for Cockpit, LaserAntenna RadioAntenna, SpaceBall, Beacon

Inherited from IMyTerminalBlock

string DefinitionDisplayNameText { get; }

Definition name

Inherited from IMyCubeBlock

string DetailedInfo { get; }

Gets information about block status. In Control panel bottom right text

Inherited from IMyTerminalBlock

float DisassembleRatio { get; }

Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding

Inherited from IMyCubeBlock

string DisplayName { get; }

Gets user friendly name of entity. May be null For block terminal name use DisplayNameText

Inherited from IMyEntity

string DisplayNameText { get; }

Translated block name

Inherited from IMyCubeBlock

bool Enabled { get; set; }

Represents terminal gui toggle. Gets or sets if block is Enabled

Inherited from IMyFunctionalBlock

long EntityId { get; }

Id of entity

Inherited from IMyEntity

bool HasInventory { get; }

Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.

Inherited from IMyEntity

int InventoryCount { get; }

Returns the count of the number of inventories this entity has.

Inherited from IMyEntity

bool IsBeingHacked { get; }

Hacking of the block is in progress

Inherited from IMyCubeBlock

bool IsConnected { get; }

Obsolete: Use the Status property

bool IsFunctional { get; }

Gets if integrity is above breaking threshold

Inherited from IMyCubeBlock

bool IsLocked { get; }

Obsolete: Use the Status property

bool IsParkingEnabled { get; set; }

Is this block triggered by the parking signal?

bool IsWorking { get; }

True if block is able to do its work depening on block type (is functional, powered, enabled, etc...)

Inherited from IMyCubeBlock

float Mass { get; }

Block mass

Inherited from IMyCubeBlock

Vector3I Max { get; }

Maximum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock

Vector3I Min { get; }

Minimum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock

string Name { get; }

Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@)

Inherited from IMyEntity

int NumberInGrid { get; }

Order in which were the blocks of same type added to grid Used in default display name

Inherited from IMyCubeBlock

MyBlockOrientation Orientation { get; }

Returns block orientation in base 6 directions

Inherited from IMyCubeBlock

IMyShipConnector OtherConnector { get; }

Gets the connector this one is connected to when Status is Connected .

long OwnerId { get; }

IdentityId of player owning block (not steam Id)

Inherited from IMyCubeBlock

Vector3I Position { get; }

Position in grid coordinates

Inherited from IMyCubeBlock

float PullStrength { get; set; }

Gets or sets the currently configured strength of the pull when the connector is within range of another.

bool ShowInInventory { get; set; }

Represent terminal gui toggle Show block in Inventory Screen. Gets or sets its value

Inherited from IMyTerminalBlock

bool ShowInTerminal { get; set; }

Represent terminal gui toggle Show block in terminal. Gets or sets its value

Inherited from IMyTerminalBlock

bool ShowInToolbarConfig { get; set; }

Represent terminal gui toggle Show in toolbar config. Gets or sets its value

Inherited from IMyTerminalBlock

bool ShowOnHUD { get; set; }

Represent terminal gui toggle Show On HUD. Gets or sets its value

Inherited from IMyTerminalBlock

MyShipConnectorStatus Status { get; }

Determines the current status of the connector.

bool ThrowOut { get; set; }

Gets or sets whether this connector should throw out anything placed in its inventory.

BoundingBoxD WorldAABB { get; }

Gets world axis-aligned bounding box

Inherited from IMyEntity

BoundingBoxD WorldAABBHr { get; }

Gets world axis-aligned bounding box

Inherited from IMyEntity

MatrixD WorldMatrix { get; }

Gets world matrix of this entity

Inherited from IMyEntity

BoundingSphereD WorldVolume { get; }

Gets bounding sphere of this entity

Inherited from IMyEntity

BoundingSphereD WorldVolumeHr { get; }

Gets bounding sphere of this entity

Inherited from IMyEntity

Methods

void Connect()

Attempts to connect. If Status is anything else but Connectable , this method does nothing.

void Disconnect()

Disconnects this connector.

void GetActions(List<ITerminalAction>, Func<ITerminalAction, bool> = null)

Get all terminal actions available for block

Inherited from IMyTerminalBlock

ITerminalAction GetActionWithName(string)

Get first found terminal action with name

Inherited from IMyTerminalBlock

IMyInventory GetInventory()

Simply get the MyInventoryBase component stored in this entity.

Inherited from IMyEntity

IMyInventory GetInventory(int)

Search for inventory component with maching index.

Inherited from IMyEntity

string GetOwnerFactionTag()

Tag of faction owning block

Inherited from IMyCubeBlock

MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()

Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock

Relation of local player to the block Should not be called on Dedicated Server.

Inherited from IMyCubeBlock

Vector3D GetPosition()

Gets position in world coordinates

Inherited from IMyEntity

void GetProperties(List<ITerminalProperty>, Func<ITerminalProperty, bool> = null)

Get all terminal actions available for block.

Inherited from IMyTerminalBlock

ITerminalProperty GetProperty(string)

Finds terminal property with provided id

Inherited from IMyTerminalBlock

MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long, MyRelationsBetweenPlayerAndBlock = MyRelationsBetweenPlayerAndBlock.NoOwnership)

Gets relation to owner of block

Inherited from IMyCubeBlock

bool HasLocalPlayerAccess()

Returns if local player can use block. Executes HasPlayerAccess(long, MyRelationsBetweenPlayerAndBlock = MyRelationsBetweenPlayerAndBlock.NoOwnership) with local player identityId. On Dedicated Server as identityId it is using 0 as playerId

Inherited from IMyTerminalBlock

bool HasPlayerAccess(long, MyRelationsBetweenPlayerAndBlock = MyRelationsBetweenPlayerAndBlock.NoOwnership)

Returns if local player can use block. It is also checking for admin access.

Inherited from IMyTerminalBlock

bool IsSameConstructAs(IMyTerminalBlock)

Determines whether this block is VRage.Game.ModAPI.GridLinkTypeEnum.Mechanical connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.

Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.

Inherited from IMyTerminalBlock

void RequestEnable(bool)

Obsolete: Use the setter of Enabled

Inherited from IMyFunctionalBlock

void SearchActionsOfName(string, List<ITerminalAction>, Func<ITerminalAction, bool> = null)

Get all terminal actions available for block. NOTE: First called `

and then

` check

Inherited from IMyTerminalBlock

void SetCustomName(string)

Obsolete: Use the setter of Customname

Inherited from IMyTerminalBlock

void SetCustomName(StringBuilder)

Obsolete: Use the setter of Customname

Inherited from IMyTerminalBlock

void ToggleConnect()

Toggles between Connected and Unconnected , depending on the current status. Another connector must be in range for this method to have any effect.

void UpdateIsWorking()

Obsolete

Force refresh working state. Call if you change block state that could affect its working status.

Inherited from IMyCubeBlock

void UpdateVisual()

Obsolete

Updates block visuals (ie. block emissivity)

Inherited from IMyCubeBlock

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