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Sandbox.ModAPI.Ingame.IMyWheel

Morten Aune Lyrstad edited this page Apr 16, 2022 · 20 revisions

IndexNamespace Index

IMyWheel Interface

public interface IMyWheel: IMyMotorRotor, IMyAttachableTopBlock, IMyCubeBlock, IMyEntity

Describes wheel block (PB scripting interface)

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Implements:

Properties

IMyMechanicalConnectionBlock Base { get; }

Gets the attached base block

Inherited from IMyAttachableTopBlock

SerializableDefinitionId BlockDefinition { get; }

Gets definition.Id assigned to this block

Inherited from IMyCubeBlock

bool Closed { get; }

True if the block has been removed from the world.

Inherited from IMyEntity

MyEntityComponentContainer Components { get; }

Gets blocks component logic container

Inherited from IMyEntity

IMyCubeGrid CubeGrid { get; }

Grid in which the block is placed

Inherited from IMyCubeBlock

string DefinitionDisplayNameText { get; }

Definition name

Inherited from IMyCubeBlock

float DisassembleRatio { get; }

Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding

Inherited from IMyCubeBlock

string DisplayName { get; }

Gets user friendly name of entity. May be null For block terminal name use DisplayNameText

Inherited from IMyEntity

string DisplayNameText { get; }

Translated block name

Inherited from IMyCubeBlock

long EntityId { get; }

Id of entity

Inherited from IMyEntity

bool HasInventory { get; }

Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.

Inherited from IMyEntity

int InventoryCount { get; }

Returns the count of the number of inventories this entity has.

Inherited from IMyEntity

bool IsAttached { get; }

Gets whether the top part is attached to a base block

Inherited from IMyAttachableTopBlock

bool IsBeingHacked { get; }

Hacking of the block is in progress

Inherited from IMyCubeBlock

bool IsFunctional { get; }

Gets if integrity is above breaking threshold

Inherited from IMyCubeBlock

bool IsWorking { get; }

True if block is able to do its work depening on block type (is functional, powered, enabled, etc...)

Inherited from IMyCubeBlock

float Mass { get; }

Block mass

Inherited from IMyCubeBlock

Vector3I Max { get; }

Maximum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock

Vector3I Min { get; }

Minimum coordinates of grid cells occupied by this block

Inherited from IMyCubeBlock

string Name { get; }

Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@)

Inherited from IMyEntity

int NumberInGrid { get; }

Order in which were the blocks of same type added to grid Used in default display name

Inherited from IMyCubeBlock

MyBlockOrientation Orientation { get; }

Returns block orientation in base 6 directions

Inherited from IMyCubeBlock

long OwnerId { get; }

IdentityId of player owning block (not steam Id)

Inherited from IMyCubeBlock

Vector3I Position { get; }

Position in grid coordinates

Inherited from IMyCubeBlock

BoundingBoxD WorldAABB { get; }

Gets world axis-aligned bounding box

Inherited from IMyEntity

BoundingBoxD WorldAABBHr { get; }

Gets world axis-aligned bounding box

Inherited from IMyEntity

MatrixD WorldMatrix { get; }

Gets world matrix of this entity

Inherited from IMyEntity

BoundingSphereD WorldVolume { get; }

Gets bounding sphere of this entity

Inherited from IMyEntity

BoundingSphereD WorldVolumeHr { get; }

Gets bounding sphere of this entity

Inherited from IMyEntity

Methods

IMyInventory GetInventory()

Simply get the MyInventoryBase component stored in this entity.

Inherited from IMyEntity

IMyInventory GetInventory(int index)

Search for inventory component with maching index.

Inherited from IMyEntity

string GetOwnerFactionTag()

Tag of faction owning block

Inherited from IMyCubeBlock

MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()

Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock

Relation of local player to the block Should not be called on Dedicated Server.

Inherited from IMyCubeBlock

Vector3D GetPosition()

Gets position in world coordinates

Inherited from IMyEntity

MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId, MyRelationsBetweenPlayerAndBlock defaultNoUser = MyRelationsBetweenPlayerAndBlock.NoOwnership)

Gets relation to owner of block

Inherited from IMyCubeBlock

void UpdateIsWorking()

Obsolete

Force refresh working state. Call if you change block state that could affect its working status.

Inherited from IMyCubeBlock

void UpdateVisual()

Obsolete

Updates block visuals (ie. block emissivity)

Inherited from IMyCubeBlock

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