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Sandbox.ModAPI.Ingame.MyDetectedEntityInfo

Morten Aune Lyrstad edited this page Feb 17, 2020 · 44 revisions

IndexNamespace Index

MyDetectedEntityInfo Struct

public struct MyDetectedEntityInfo

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Fields

Member Description
EntityId The entity's EntityId
Name The entity's display name if it is friendly, or a generic descriptor if it is not
Type Enum describing the type of entity
HitPosition Position where the raycast hit the entity. (can be null if the sensor didn't use a raycast)
Orientation The entity's absolute orientation at the time it was detected
Velocity The entity's absolute velocity at the time it was detected
Relationship Relationship between the entity and the owner of the sensor
BoundingBox The entity's world-aligned bounding box
TimeStamp Time when the entity was detected. This field counts milliseconds, compensated for simspeed

Properties

Member Description
Position { get; } The entity's position (center of the Bounding Box)

Constructors

Member Description
MyDetectedEntityInfo(long, string, MyDetectedEntityType, Vector3D?, MatrixD, Vector3, MyRelationsBetweenPlayerAndBlock, BoundingBoxD, long)

Methods

Member Description
IsEmpty() Determines if this structure is empty; meaning it does not contain any meaningful data
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