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VRage.Game.ModAPI.Ingame.IMyEntity
Morten Aune Lyrstad edited this page Oct 25, 2019
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54 revisions
← Index ← Namespace Index
public interface IMyEntity
Ingame (Programmable Block) interface for all entities.
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Inheritors:
- IMyAdvancedDoor
- IMyAirtightDoorBase
- IMyAirtightHangarDoor
- IMyAirtightSlideDoor
- IMyAssembler
- IMyAttachableTopBlock
- IMyBatteryBlock
- IMyBeacon
- IMyCameraBlock
- IMyCargoContainer
- IMyCockpit
- IMyCollector
- IMyConveyor
- IMyConveyorSorter
- IMyConveyorTube
- IMyCryoChamber
- IMyDecoy
- IMyDoor
- IMyExtendedPistonBase
- IMyFunctionalBlock
- IMyGyro
- IMyJumpDrive
- IMyLargeTurretBase
- IMyLaserAntenna
- IMyLightingBlock
- IMyMechanicalConnectionBlock
- IMyMotorAdvancedRotor
- IMyMotorAdvancedStator
- IMyMotorBase
- IMyMotorRotor
- IMyMotorStator
- IMyMotorSuspension
- IMyOreDetector
- IMyGasGenerator
- IMyOxygenGenerator
- IMyGasTank
- IMyOxygenTank
- IMyPassage
- IMyPistonBase
- IMyPistonTop
- IMyPowerProducer
- IMyProductionBlock
- IMyProgrammableBlock
- IMyProjector
- IMyRadioAntenna
- IMyReactor
- IMyRefinery
- IMyReflectorLight
- IMyRemoteControl
- IMySensorBlock
- IMyShipConnector
- IMyShipController
- IMyShipDrill
- IMyShipGrinder
- IMyShipToolBase
- IMyShipWelder
- IMySmallGatlingGun
- IMySmallMissileLauncher
- IMySmallMissileLauncherReload
- IMyStoreBlock
- IMyTerminalBlock
- IMyTextPanel
- IMyThrust
- IMyUpgradableBlock
- IMyUpgradeModule
- IMyUserControllableGun
- IMyWarhead
- IMyWheel
- IMyAirVent
- IMyArtificialMassBlock
- IMyButtonPanel
- IMyControlPanel
- IMyGravityGenerator
- IMyGravityGeneratorBase
- IMyGravityGeneratorSphere
- IMyInteriorLight
- IMyLandingGear
- IMyLargeConveyorTurretBase
- IMyLargeGatlingTurret
- IMyLargeInteriorTurret
- IMyLargeMissileTurret
- IMyMedicalRoom
- IMyOxygenFarm
- IMyParachute
- IMySafeZoneBlock
- IMyShipMergeBlock
- IMySolarPanel
- IMySoundBlock
- IMySpaceBall
- IMyTimerBlock
- IMyVirtualMass
- IMyCubeBlock
- IMyCubeGrid
Member | Description |
---|---|
Components | |
EntityId | |
Name | |
DisplayName | |
HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. |
InventoryCount | Returns the count of the number of inventories this entity has. |
WorldAABB | |
WorldAABBHr | |
WorldMatrix | |
WorldVolume | |
WorldVolumeHr |
Member | Description |
---|---|
GetInventory() | Simply get the MyInventoryBase component stored in this entity. |
GetInventory(int) | Search for inventory component with maching index. |
GetPosition() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!