-
Notifications
You must be signed in to change notification settings - Fork 125
VRageMath.BoundingBox.Intersects
← Index ← BoundingBox
public bool Intersects(BoundingBox box)
Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBox box
public bool Intersects(ref BoundingBox box)
- BoundingBox box
public void Intersects(ref BoundingBox box, ref bool result)
Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBox box
- bool result
public bool Intersects(BoundingFrustum frustum)
Checks whether the current BoundingBox intersects a BoundingFrustum.
- BoundingFrustum frustum
public PlaneIntersectionType Intersects(Plane plane)
Checks whether the current BoundingBox intersects a Plane.
- Plane plane
public void Intersects(ref Plane plane, ref PlaneIntersectionType result)
Checks whether the current BoundingBox intersects a Plane.
- Plane plane
- PlaneIntersectionType result
public bool Intersects(Line line, ref float distance)
public Nullable<T> Intersects(Ray ray)
Checks whether the current BoundingBox intersects a Ray.
- Ray ray
public void Intersects(ref Ray ray, ref Nullable<T> result)
public bool Intersects(BoundingSphere sphere)
Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphere sphere
public void Intersects(ref BoundingSphere sphere, ref bool result)
Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphere sphere
- bool result
public bool Intersects(ref BoundingSphere sphere)
- BoundingSphere sphere
public bool Intersects(ref BoundingSphereD sphere)
- BoundingSphereD sphere
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!