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VRageMath.Vector4D.Transform
← Index ← Namespace Index ← Vector4D
public static Vector4D Transform(Vector2 position, MatrixD matrix)
Transforms a Vector2 by the given Matrix.
public static void Transform(ref Vector2 position, ref MatrixD matrix, out Vector4D result)
Transforms a Vector2 by the given Matrix.
public static Vector4D Transform(Vector3D position, MatrixD matrix)
Transforms a Vector3 by the given Matrix.
public static void Transform(ref Vector3D position, ref MatrixD matrix, out Vector4D result)
Transforms a Vector3 by the given Matrix.
public static Vector4D Transform(Vector4D vector, MatrixD matrix)
Transforms a Vector4 by the specified Matrix.
public static void Transform(ref Vector4D vector, ref MatrixD matrix, out Vector4D result)
Transforms a Vector4 by the given Matrix.
public static Vector4D Transform(Vector2 value, Quaternion rotation)
Transforms a Vector2 by a specified Quaternion into a Vector4.
- Vector2 value
- Quaternion rotation
public static void Transform(ref Vector2 value, ref Quaternion rotation, out Vector4D result)
Transforms a Vector2 by a specified Quaternion into a Vector4.
- Vector2 value
- Quaternion rotation
- Vector4D result
public static Vector4D Transform(Vector3D value, Quaternion rotation)
Transforms a Vector3 by a specified Quaternion into a Vector4.
- Vector3D value
- Quaternion rotation
public static void Transform(ref Vector3D value, ref Quaternion rotation, out Vector4D result)
Transforms a Vector3 by a specified Quaternion into a Vector4.
- Vector3D value
- Quaternion rotation
- Vector4D result
public static Vector4D Transform(Vector4D value, Quaternion rotation)
Transforms a Vector4 by a specified Quaternion.
- Vector4D value
- Quaternion rotation
public static void Transform(ref Vector4D value, ref Quaternion rotation, out Vector4D result)
Transforms a Vector4 by a specified Quaternion.
- Vector4D value
- Quaternion rotation
- Vector4D result
public static void Transform(Vector4D[] sourceArray, ref MatrixD matrix, Vector4D[] destinationArray)
Transforms an array of Vector4s by a specified Matrix.
- Vector4D[] sourceArray
- MatrixD matrix
- Vector4D[] destinationArray
public static void Transform(Vector4D[] sourceArray, int sourceIndex, ref MatrixD matrix, Vector4D[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
- Vector4D[] sourceArray
- int sourceIndex
- MatrixD matrix
- Vector4D[] destinationArray
- int destinationIndex
- int length
public static void Transform(Vector4D[] sourceArray, ref Quaternion rotation, Vector4D[] destinationArray)
Transforms an array of Vector4s by a specified Quaternion.
- Vector4D[] sourceArray
- Quaternion rotation
- Vector4D[] destinationArray
public static void Transform(Vector4D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector4D[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
- Vector4D[] sourceArray
- int sourceIndex
- Quaternion rotation
- Vector4D[] destinationArray
- int destinationIndex
- int length
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